//在某个row col坐标生成一个宝石 Gemstone CreateGemAtPoint(int rowIndex, int colIndex) { Gemstone gem = Instantiate(gemstone) as Gemstone; gem.rowIndex = rowIndex; gem.columnIndex = colIndex; gem.RandGemstone(); gem.UpdatePos(); gem.gameController = this; gem.transform.parent = this.transform; return(gem); }