示例#1
0
    public void UpdateDisplay()
    {
        foreach (Transform child in transform)
        {
            Destroy(child.gameObject);
        }

        List <Gem> gems = inventory.GetAllGems();

        int count = 0;
        int y     = 0;
        int x     = 0;

        foreach (Gem gem in gems)
        {
            //get RectTransform corners to start at the top left corner
            Vector3[] corner = new Vector3[4];
            gameObject.transform.GetComponent <RectTransform>().GetWorldCorners(corner);
            Vector3 position = new Vector3(x, y, 0) + corner[1] + new Vector3(0.4f, -0.4f, 0);

            GameObject newGemSlot = Instantiate(gemSlotGameObject, position, Quaternion.identity, transform);

            GameObject gemGameObject = Resources.Load("Gems/" + gem.GetType()) as GameObject;
            GameObject newGem        = Instantiate(gemGameObject, position, Quaternion.identity, transform);

            newGemSlot.GetComponent <GemSlot>().Gem = newGem.GetComponent <Gem>();

            if (shopSystem)
            {
                GemUI gemUI = newGem.GetComponentInChildren <GemUI>();
                gemUI.DisableDrag();
                gemUI.GemSlot = newGemSlot.GetComponent <GemSlot>();
                gemUI.GemSlot.FindShopSystem();
            }

            count++;
            count %= 3;

            if (count == 0)
            {
                y -= heightOffset;
                x  = 0;
            }

            else
            {
                x += widthOffset;
            }
        }
    }
示例#2
0
    public void StartRewardPhase()
    {
        gameObject.SetActive(true);
        Player.instance.Wallet.Earn(10); // a terme, remplacer le 10 par niveau.getRecompense()
        foreach (InventorySlot slot in rewardUnitSlots)
        {
            slot.PutInSlot(UnitGenerator.GenerateUnit(Unit.allyTag));
        }
        foreach (GemSlot gemSlot in rewardGemSlots)
        {
            GameObject gem = Player.instance.Inventory.GenerateRandomGemGameObject(gemSlot.transform);
            gemSlot.Gem = gem.GetComponent <Gem>();
            GemUI gemUI = gem.GetComponentInChildren <GemUI>();
            gemUI.DisableDrag();
            gemUI.GemSlot = gemSlot;
        }
        foreach (uint id in unitsInCombatIds)
        {
            Player.instance.Inventory.GetUnit(id).EarnExperience(1);
        }

        Player.instance.Inventory.inventoryUI.UpdateGUI();
    }