private void SelectLeftCollider(RaycastHit2D left) { Gem leftGem = left.transform.GetComponent <Gem> (); if (playerData.highlightedGem != null) { playerData.highlightedGem.DisableHighlighting(); } playerData.highlightedGem = leftGem; leftGem.EnableHighlighting(); }
private void SelectDownCollider(RaycastHit2D down) { Gem downGem = down.transform.GetComponent <Gem> (); if (playerData.highlightedGem != null) { playerData.highlightedGem.DisableHighlighting(); } playerData.highlightedGem = downGem; downGem.EnableHighlighting(); }
private void SelectRightCollider(RaycastHit2D right) { Gem rightGem = right.transform.GetComponent <Gem> (); if (playerData.highlightedGem != null) { playerData.highlightedGem.DisableHighlighting(); } playerData.highlightedGem = rightGem; rightGem.EnableHighlighting(); }