示例#1
0
    private void SelectLeftCollider(RaycastHit2D left)
    {
        Gem leftGem = left.transform.GetComponent <Gem> ();

        if (playerData.highlightedGem != null)
        {
            playerData.highlightedGem.DisableHighlighting();
        }

        playerData.highlightedGem = leftGem;
        leftGem.EnableHighlighting();
    }
示例#2
0
    private void SelectDownCollider(RaycastHit2D down)
    {
        Gem downGem = down.transform.GetComponent <Gem> ();

        if (playerData.highlightedGem != null)
        {
            playerData.highlightedGem.DisableHighlighting();
        }

        playerData.highlightedGem = downGem;
        downGem.EnableHighlighting();
    }
示例#3
0
    private void SelectRightCollider(RaycastHit2D right)
    {
        Gem rightGem = right.transform.GetComponent <Gem> ();

        if (playerData.highlightedGem != null)
        {
            playerData.highlightedGem.DisableHighlighting();
        }

        playerData.highlightedGem = rightGem;
        rightGem.EnableHighlighting();
    }