public bool IsVisible(float x, float y, Graphics g) { return(GdiPath.IsVisible(x, y, g)); }
public bool IsVisible(int x, int y, Graphics g) { return(GdiPath.IsVisible(x, y, g)); }
public bool IsVisible(float x, float y) { return(GdiPath.IsVisible(x, y)); }
public bool IsVisible(PointF point, Graphics g) { return(GdiPath.IsVisible(point, g)); }
public bool IsVisible(int x, int y) { return(GdiPath.IsVisible(x, y)); }
public bool IsVisible(PointF point) { return(GdiPath.IsVisible(point)); }