public void GblDelr_Execute_1() { GblContext context = new GblContext(); GblDelr delr = new GblDelr(); delr.Execute(context); }
public void GblRep_Execute_1() { GblContext context = new GblContext(); GblRep rep = new GblRep(); rep.Execute(context); }
public void GblDel_Execute_1() { GblContext context = new GblContext(); GblDel del = new GblDel(); del.Execute(context); }
public void GblUndel_Execute_1() { GblContext context = new GblContext(); GblUndel undel = new GblUndel(); undel.Execute(context); }
public void GblEmpty_Execute_1() { GblContext context = new GblContext(); GblEmpty empty = new GblEmpty(); empty.Execute(context); }
public void GblAdd_Execute_1() { GblContext context = new GblContext(); GblAll all = new GblAll(); all.Execute(context); }
public void GblChac_Execute_1() { GblContext context = new GblContext(); GblChac chac = new GblChac(); chac.Execute(context); }
public void GblNop_Execute_1() { GblContext context = new GblContext(); GblNop nop = new GblNop(); nop.Execute(context); }
public void GblUndor_Execute_1() { GblContext context = new GblContext(); GblUndor undor = new GblUndor(); undor.Execute(context); }
public void GblPutLog_Execute_1() { GblContext context = new GblContext(); GblPutLog putLog = new GblPutLog(); putLog.Execute(context); }
public void GblRepeat_Execute_1() { GblContext context = new GblContext(); GblRepeat repeat = new GblRepeat(); repeat.Execute(context); }
public void GblCha_Execute_1() { GblContext context = new GblContext(); GblCha cha = new GblCha(); cha.Execute(context); }
public void GblCorrec_Execute_1() { GblContext context = new GblContext(); GblCorrec correc = new GblCorrec(); correc.Execute(context); }
public void GblAdd_Execute_1() { GblContext context = new GblContext(); GblAdd add = new GblAdd(); add.Execute(context); }
public void GblAdd_Execute_1() { GblContext context = new GblContext(); GblIf gblIf = new GblIf(); gblIf.Execute(context); }
public void GblNewMfn_Execute_1() { GblContext context = new GblContext(); GblNewMfn newMfn = new GblNewMfn(); newMfn.Execute(context); }
/// <summary> /// Called after node execution. /// </summary> protected virtual void OnAfterExecution ( [NotNull] GblContext context ) { // Nothing to do here }
/// <summary> /// Execute the node. /// </summary> public override void Execute ( GblContext context ) { Sure.NotNull(context, nameof(context)); OnBeforeExecution(context); // Nothing to do here OnAfterExecution(context); }
/// <summary> /// Execute the node. /// </summary> public virtual void Execute ( [NotNull] GblContext context ) { Sure.NotNull(context, nameof(context)); OnBeforeExecution(context); // Nothing to do here OnAfterExecution(context); }