void Start() { levelManager = GameObject.FindObjectOfType <Gaze_LevelManager>(); if (levelManager == null) { levelManager = this.gameObject.AddComponent <Gaze_LevelManager>(); } levelManager.setNextLevelName(targetSceneName); }
private void Awake() { // if the singleton hasn't been initialized yet if (instance != null && instance != this) { Destroy(this.gameObject); } instance = this; DontDestroyOnLoad(this.gameObject); sceneLoader = GameObject.FindObjectOfType <Gaze_SceneLoader>(); }