public void BallMoverBinary() { // Debug.Log("Head tilt value: " + myGazeGetter.gazeDataObject.head); // Debug.Log("Tilting left: " + myGazeGetter.IsTiltingLeft() + "\nTilting Right: " + myGazeGetter.IsTiltingRight()); movementHorizontal = 0; if (myGazeGetter.IsTiltingLeft()) { // Debug.Log("left"); movementHorizontal = -1; } else if (myGazeGetter.IsTiltingRight()) { // Debug.Log("right"); movementHorizontal = 1; } ballController.MoveBasedOnHeadBinary(movementHorizontal); }