private bool GaugeSkillEqual(GaugeSkillType skillType) { if (skillType == GaugeSkillType.Guard && playerScript.myCharacterInfo.currentGuardGaugePoints < playerScript.myCharacterInfo.maxGuardGaugePoints) { return(false); } if (skillType == GaugeSkillType.Skill1 && playerScript.myCharacterInfo.currentGaugePoints < (playerScript.myCharacterInfo.maxGaugePoints / 2)) { return(false); } if (skillType == GaugeSkillType.Skill2 && playerScript.myCharacterInfo.currentGaugePoints < playerScript.myCharacterInfo.maxGaugePoints) { return(false); } return(true); }
public virtual void DecreaseSkillGaugeBar(int Player, GaugeSkillType skill) { }