示例#1
0
        internal void HandleGuildCreate(GatewayGuild data)
        {
            if (!_guilds.TryGetValue(data.Id.RawValue, out var guild))
            {
                guild = new CachedGuild {
                    Id = data.Id
                };
                guild.Update(data);
                _guilds[data.Id.RawValue] = guild;
                Created?.Invoke(guild);

                guild.Unavailable = data.Unavailable;
                if (guild.Unavailable != true)
                {
                    Available?.Invoke(guild);
                }
            }
            else
            {
                if (data.Unavailable == false && guild.Unavailable != false)
                {
                    guild.Unavailable = false;
                    Available?.Invoke(guild);
                }
                else if (data.Unavailable == true && guild.Unavailable != true)
                {
                    guild.Unavailable = true;
                    Unavailable?.Invoke(guild);
                }
                guild.Update(data);
            }
        }
示例#2
0
 internal void Update(GatewayGuild data)
 {
     // Unavailable = data.Unavailable; // This is handled manually in GuildCache
     Update(data as Guild);
 }