示例#1
0
        private void WaitForStageActivatorToActiveThenMoveToNextStage()
        {
            if (!activeStageActivator.IsActive())
            {
                return;
            }

            isGateOpenedLastTimeCheck = false;
            //close and seal the gate so that it would not be opened again
            //DLog.Log("Close gate");
            activeGateController.Close();
            activeGateController.Seal();

            int indexOfActiveStageActivator = stageActivators.IndexOf(activeStageActivator);

            if (indexOfActiveStageActivator < stageActivators.Count - 1)
            {
                activeStageActivator = stageActivators[indexOfActiveStageActivator + 1];
                components.Remove(activeStageActivatorComponent);
            }

            int indexOfActiveGate = gates.IndexOf(activeGateController);

            if (indexOfActiveGate < gates.Count - 1)
            {
                activeGateController = gates[indexOfActiveGate + 1];
//				components.Remove(activeGateComponent);
            }

            MoveToNextStage();
        }
 public void GateLeft()
 {
     if (_isPlayerAtGate)
     {
         //Debug.Log("yo you left the gate :(");
         _gateController.Close();
         _isPlayerAtGate = false;
     }
 }
示例#3
0
        public IEnumerator GateShouldComeBackToOriginalPositionWhenClosing()
        {
            GateController gc = GameObject.Find("RedGate").GetComponent <GateController>();

            gc.OpenDirection = Direction.Down;

            Vector3 startPos = gc.transform.position;

            gc.Open();
            yield return(new WaitForSeconds(waitTime));

            gc.Close();
            yield return(new WaitForSeconds(waitTime));

            Assert.True(gc.transform.position == startPos);
        }