示例#1
0
        public void Execute(IConsoleShell shell, string argStr, string[] args)
        {
            if (args.Length == 0)
            {
                shell.WriteError("Not enough arguments.");
                return;
            }

            var mapManager    = IoCManager.Resolve <IMapManager>();
            var entityManager = IoCManager.Resolve <IEntityManager>();

            var mixture = new GasMixture(Atmospherics.CellVolume)
            {
                Temperature = Atmospherics.T20C
            };

            mixture.AdjustMoles(Gas.Oxygen, Atmospherics.OxygenMolesStandard);
            mixture.AdjustMoles(Gas.Nitrogen, Atmospherics.NitrogenMolesStandard);

            foreach (var gid in args)
            {
                // I like offering detailed error messages, that's why I don't use one of the extension methods.
                if (!int.TryParse(gid, out var i) || i <= 0)
                {
                    shell.WriteError($"Invalid grid ID \"{gid}\".");
                    continue;
                }

                if (!mapManager.TryGetGrid(new GridId(i), out var grid))
                {
                    shell.WriteError($"Grid \"{i}\" doesn't exist.");
                    continue;
                }

                if (!entityManager.TryGetEntity(grid.GridEntityId, out var entity))
                {
                    shell.WriteError($"Grid entity for grid \"{i}\" doesn't exist.");
                    continue;
                }

                var gridAtmosphere = new GridAtmosphereComponent()
                {
                    Owner = entity
                };

                // Inject dependencies manually or a NRE will eat your face.
                IoCManager.InjectDependencies(gridAtmosphere);

                entityManager.ComponentManager.AddComponent(entity, gridAtmosphere, true);

                gridAtmosphere.RepopulateTiles();

                foreach (var tile in gridAtmosphere)
                {
                    tile.Air        = (GasMixture)mixture.Clone();
                    tile.Air.Volume = gridAtmosphere.GetVolumeForCells(1);
                    tile.Invalidate();
                }
            }
        }