public bool CanUnload(bool check = false) { if (checkTerrainType) { var terrainType = self.World.Map.GetTerrainInfo(self.Location).Type; if (!Info.UnloadTerrainTypes.Contains(terrainType)) { return(false); } } return(!IsEmpty(self) && (aircraft == null || aircraft.CanLand(self.Location, blockedByMobile: false)) && CurrentAdjacentCells != null && CurrentAdjacentCells.Any(c => Garrisoners.Any(p => !p.IsDead && p.Trait <IPositionable>().CanEnterCell(c, null, check)))); }
void ITransformActorInitModifier.ModifyTransformActorInit(Actor self, TypeDictionary init) { init.Add(new RuntimeGarrisonInit(Garrisoners.ToArray())); }