示例#1
0
        private void RequestBackup(GangType type)
        {
            var array = type == GangType.Ballas ? _ballasModelArray : _lostModelArray;

            var sp   = World.GetNextPositionOnStreet(SpawnPoint.Around2D(60f, 80f));
            var list = new List <Ped>();

            for (int i = 0; i < RandomNumber(1, 4); i++)
            {
                var ped = new Ped(array[RandomNumber(array.Length)], sp.Around2D(1f), 0f);

                if (type == GangType.Ballas)
                {
                    _ballasList.Add(ped);
                }
                else
                {
                    _lostList.Add(ped);
                }
                list.Add(ped);
            }

            GiveWeapons(list);

            AddPedListWeapons(list, PedType.Type.Suspect);

            var model  = type == GangType.Ballas ? _ballasVehicles : _lostVehicles;
            var length = type == GangType.Ballas ? _ballasVehicles.Length : _lostVehicles.Length;

            _vehList.Add(new Vehicle(model[RandomNumber(length)], sp));

            var seat = -1;

            foreach (var p in list)
            {
                p.WarpIntoVehicle(_vehList.Last(), seat);
                seat++;
            }

            var driver = _vehList.Last().Driver;

            driver.KeepTasks = true;
            driver.Tasks.DriveToPosition(SpawnPoint, 60f, VehicleDrivingFlags.Emergency, 10f);
            var relGroup = type == GangType.Ballas
                ? _ballasList.FirstOrDefault().RelationshipGroup
                : _lostList.FirstOrDefault().RelationshipGroup;

            SetRelationshipGroups(list, relGroup.Name);

            $"Backup requested: {list.Count} peds, vehicle {_vehList.Last().Model.Name}".AddLog();
            CallName.DisplayNotification("Backup is arriving for one of the ~r~gangs~w~.\nRemain alert.");
        }
示例#2
0
 public Gang this[GangType g]
 {
     get { return(Gangs[(int)g]); }
     set { Gangs[(int)g] = value; OnPropertyChanged(); }
 }