示例#1
0
        public void timerDone(object info)
        {
            try
            {
                timeLeft -= 60000;

                #region Conditions
                if (Session == null)
                {
                    stopTimer(); return;
                }

                if (timeLeft == 3 * 60000)
                {
                    if (GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId > 0)
                    {
                        RoleplayManager.AlertGang("Your turf is slowly being captured in RoomID " + Session.GetHabbo().CurrentRoomId + "! They're getting close!", GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId);
                    }
                }
                else if (timeLeft == 1 * 60000)
                {
                    if (GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId > 0)
                    {
                        RoleplayManager.AlertGang("Your turf is nearly captured in RoomID " + Session.GetHabbo().CurrentRoomId + "! Hurry Hurry!", GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId);
                    }
                }

                if (timeLeft > 0)
                {
                    int minutesRemaining = timeLeft / 60000;
                    Session.SendWhisper("You have " + minutesRemaining + " minute(s) left until you capture the turf!");
                    timer.Change(60000, Timeout.Infinite);
                    return;
                }

                #endregion

                #region Execute
                RoleplayManager.Shout(Session, "*Successfully captures gang turf*");
                GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId = Session.GetRoleplay().GangId;
                using (IQueryAdapter dbClient = Plus.GetDatabaseManager().GetQueryReactor())
                {
                    dbClient.RunFastQuery("UPDATE rp_gangs_turfs SET gang_id = '" + Session.GetRoleplay().GangId + "' WHERE turf_id = '" + Session.GetHabbo().CurrentRoomId + "'");
                }
                GangManager.initTurfs();

                if (GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId > 0)
                {
                    RoleplayManager.AlertGang("Your turf just got captured in RoomID " + Session.GetHabbo().CurrentRoomId + "! It's too late!", GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId);
                }

                Session.GetRoleplay().GangCapturing = false;
                stopTimer();
                #endregion
            }
            catch { stopTimer(); }
        }
示例#2
0
        public void Setup()
        {
            _mockGangProvider      = new Mock <IGangProvider>();
            _mockGangerProvider    = new Mock <IGangerProvider>();
            _mockSkillProvider     = new Mock <ISkillProvider>();
            _mockTerritoryProvider = new Mock <ITerritoryProvider>();
            _mockWeaponProvider    = new Mock <IWeaponProvider>();
            _mockInjuryProvider    = new Mock <IInjuryProvider>();
            _mockDiceRoller        = new Mock <IDiceRoller>();

            _gangManager = new GangManager(_mockGangProvider.Object,
                                           _mockGangerProvider.Object,
                                           _mockTerritoryProvider.Object,
                                           _mockWeaponProvider.Object,
                                           _mockInjuryProvider.Object,
                                           _mockSkillProvider.Object,
                                           _mockDiceRoller.Object);
        }
示例#3
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Game"/> class.
        /// </summary>
        /// <param name="conns">The conns.</param>
        internal Game(int conns)
        {
            Console.WriteLine();
            Console.WriteLine(@" ╔═╗╔╗╔╗────  ╔═╗╔═╗ ", @"");
            Console.WriteLine(@" ║╔╝╠╣║╚╗╔╦╗  ║╬║║╬║ ", @"");
            Console.WriteLine(@" ║╚╗║║║╔╣║║║  ║╗╣║╔╝", @"");
            Console.WriteLine(@" ╚═╝╚╝╚═╝╠╗║  ╚╩╝╚╝─ ", @"");
            Console.WriteLine(@" ────────╚═╝  ──────     ", @"");
            Console.WriteLine();
            Out.WriteLine(@"Mereos Developer", @"", ConsoleColor.Red);
            Out.WriteLine(@"Emulador desenvolvido para CityRP.", @"", ConsoleColor.Red);
            Console.WriteLine();
            Out.WriteLine(@"CityRP Emulador está inicializando...", @"", ConsoleColor.Green);
            Console.WriteLine();

            _clientManager = new GameClientManager();
            using (var queryReactor = Plus.GetDatabaseManager().GetQueryReactor())
            {
                AbstractBar bar = new AnimatedBar();
                const int   wait = 15, end = 5;

                uint itemsLoaded;
                uint navigatorLoaded;
                uint roomModelLoaded;
                uint achievementLoaded;
                uint pollLoaded;

                Progress(bar, wait, end, "Loading Bans...");
                _banManager = new ModerationBanManager();
                _banManager.Init();

                Progress(bar, wait, end, "Loading Roles...");
                _roleManager = new RoleManager();
                _roleManager.LoadRights(queryReactor);

                Progress(bar, wait, end, "Loading Items...");
                _itemManager = new ItemManager();
                _itemManager.LoadItems(queryReactor, out itemsLoaded);

                Progress(bar, wait, end, "Loading Catalog...");
                _catalog = new Catalog();

                Progress(bar, wait, end, "Loading Clothing...");
                _clothingManager = new ClothingManager();
                _clothingManager.Initialize(queryReactor);

                Progress(bar, wait, end, "Loading Crafting...");
                _craftingManager = new CraftingManager();
                _craftingManager.Initialize(queryReactor);

                Progress(bar, wait, end, "Loading Rooms...");
                _roomManager = new RoomManager();
                _roomManager.LoadModels(queryReactor, out roomModelLoaded);

                Progress(bar, wait, end, "Loading Navigator...");
                _navigator = new Navigator();
                _navigator.Initialize(queryReactor, out navigatorLoaded);

                Progress(bar, wait, end, "Loading Groups...");
                _groupManager = new GroupManager();
                _groupManager.InitGroups();

                _globalInventory = new InventoryGlobal();

                Progress(bar, wait, end, "Loading HotelView...");
                _hotelView = new HotelView();

                Progress(bar, wait, end, "Loading ModerationTool...");
                _moderationTool = new ModerationTool();
                _moderationTool.LoadMessagePresets(queryReactor);
                _moderationTool.LoadPendingTickets(queryReactor);

                Progress(bar, wait, end, "Loading Bots...");
                _botManager = new BotManager();

                Progress(bar, wait, end, "Loading Quests...");
                _questManager = new QuestManager();
                _questManager.Initialize(queryReactor);

                Progress(bar, wait, end, "Loading Events...");
                _events = new RoomEvents();

                Progress(bar, wait, end, "Loading Ranks...");
                _roomRankConfig = new RoomRankConfig();
                _roomRankConfig.Initialize();

                Progress(bar, wait, end, "Loading Talents...");
                _talentManager = new TalentManager();
                _talentManager.Initialize(queryReactor);

                Progress(bar, wait, end, "Loading Pinata...");
                _pinataHandler = new PinataHandler();
                _pinataHandler.Initialize(queryReactor);

                Progress(bar, wait, end, "Loading Crackable Eggs...");
                _crackableEggHandler = new CrackableEggHandler();
                _crackableEggHandler.Initialize(queryReactor);

                Progress(bar, wait, end, "Loading Polls...");
                _pollManager = new PollManager();
                _pollManager.Init(queryReactor, out pollLoaded);

                Progress(bar, wait, end, "Loading Achievements...");
                _achievementManager = new AchievementManager(queryReactor, out achievementLoaded);

                Progress(bar, wait, end, "Loading StaticMessages ...");
                StaticMessagesManager.Load();

                Progress(bar, wait, end, "Loading Guides ...");
                _guideManager = new GuideManager();


                #region Roleplay

                Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> Lista de procurados gerada!");
                Console.WriteLine(" -> READY!");
                RoleplayManager.GenerateWantedList();

                JobManager.init();
                Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> " + JobManager.JobData.Count + " Trabalhos carregados");
                Console.WriteLine(" -> READY!");
                GetGroupManager().InitGroups();

                GangManager.init();
                Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> " + GangManager.GangData.Count + " Gangues carregadas");
                Console.WriteLine(" -> READY!");

                WeaponManager.init();
                Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> " + WeaponManager.WeaponsData.Count + " Armas carregadas");
                Console.WriteLine(" -> READY!");

                ColourManager.Initialize();
                MafiaWars = new MafiaWarManager();
                Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> Mini Games iniciados!");
                Console.WriteLine(" -> READY!");

                RoleplayManager.init();

                #endregion

                Manager.Cache.StartProcess();

                using (var dbCleanUp = Plus.GetDatabaseManager().GetQueryReactor())
                    DatabaseCleanup(dbCleanUp);

                Console.Write("\r".PadLeft(Console.WindowWidth - Console.CursorLeft - 1));
            }
        }
示例#4
0
        public static void ExecuteAttack(GameClient Session, GameClient TargetSession)
        {
            if (CombatManager.CanAttack(Session, TargetSession))
            {
                bool Boxed  = false;
                int  Damage = CombatManager.DamageCalculator(Session);

                if (TargetSession.GetRoleplay().Armor >= 1 && TargetSession.GetRoleplay().inColourWars == false)
                {
                    TargetSession.GetRoleplay().Armor -= Damage;
                    #region Armor Broken?
                    if (TargetSession.GetRoleplay().Armor <= 0 && TargetSession.GetRoleplay().Armored == true)
                    {
                        TargetSession.GetRoleplay().Armored       = false;
                        TargetSession.GetRoleplay().ArmoredFigSet = false;
                        Session.GetRoleplay().ApplySpecialStatus("armored");
                        TargetSession.GetHabbo().GetRoomUser().LastBubble = 3;
                        RoleplayManager.Shout(TargetSession, "*Body-armor shatters*");
                        TargetSession.GetHabbo().GetRoomUser().LastBubble = 0;
                    }
                    #endregion
                }
                else
                {
                    TargetSession.GetRoleplay().CurHealth -= Damage;
                }

                if (!Session.GetRoleplay().inColourWars&& Session.GetRoleplay().InMafiaWars == false)
                {
                    Session.GetRoleplay().Energy -= 2;
                }

                Session.GetRoleplay().Punches++;

                if (TargetSession.GetRoleplay().CurHealth <= 0)
                {
                    if (TargetSession.GetRoleplay().IsBoxing)
                    {
                        if (TargetSession == Session)
                        {
                            Session.GetRoleplay().CurHealth = 1;
                            Session.SendWhisper("You cannot kill yourself!");
                            return;
                        }

                        if (Session.GetRoleplay().BoxingRoom != null && Session.GetRoleplay().BoxingRoom.SoloQueue != null)
                        {
                            RoleplayManager.Shout(Session, "*Swings my fist at " + TargetSession.GetHabbo().UserName + ", knocking them out winning the round!*");

                            Boxed = true;
                            Session.GetRoleplay().BoxingRoom.SoloQueue.EndMatch(Session.GetHabbo().UserName, true);
                        }
                    }
                    if (TargetSession.GetRoleplay().inColourWars)
                    {
                        if (TargetSession == Session)
                        {
                            Session.GetRoleplay().CurHealth = 1;
                            Session.SendWhisper("You cannot kill yourself!");
                            return;
                        }
                        Session.GetHabbo().GetRoomUser().LastBubble = 3;
                        Session.GetRoleplay().GiveColorWarPoints(ColourManager.KillPoints);

                        Session.Shout("*Clecnhes my fist, swinging it hard and fast at " + TargetSession.GetHabbo().UserName + ", Landing a blow on their face causing " + Damage + " damage, sending them back to the graveyard! [+ " + ColourManager.KillPoints + " Color Wars Pts]*");

                        TargetSession.GetRoleplay().Transport(ColourManager.GraveYardID, 2);
                        TargetSession.GetRoleplay().CurHealth = 100;
                        TargetSession.GetRoleplay().Energy    = 100;
                        TargetSession.GetRoleplay().Hunger    = 0;

                        new DeadTimer(TargetSession);

                        // Add color points
                    }

                    if (TargetSession.GetRoleplay().InMafiaWars)
                    {
                        if (TargetSession == Session)
                        {
                            Session.GetRoleplay().CurHealth = 1;
                            Session.SendWhisper("You cannot kill yourself!");
                            return;
                        }
                        Session.GetHabbo().GetRoomUser().LastBubble = 3;

                        Session.GetRoleplay().GiveMafiaWarPoints(MafiaWarManager.KillPoints);
                        RoleplayManager.Shout(Session, "*Swings my fist at " + TargetSession.GetHabbo().UserName + ", Landing a blow on their face causing " + Damage + " damage, sending them back to the start! [+ " + MafiaWarManager.KillPoints + " Mafia Wars Pts]*");


                        TargetSession.GetRoleplay().Transport(Plus.GetGame().MafiaWars.GraveYardID, 2);
                        TargetSession.GetRoleplay().CurHealth = 100;
                        TargetSession.GetRoleplay().Energy    = 100;
                        TargetSession.GetRoleplay().Hunger    = 0;
                    }

                    if (TargetSession.GetRoleplay().Brawl == true)
                    {
                        Session.GetRoleplay().GiveColorWarPoints(1);
                        Session.GetHabbo().GetRoomUser().LastBubble = 3;

                        RoleplayManager.Shout(Session, "*Swings at " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage, and kicking them out of brawl! [+5BP]*");

                        Session.GetHabbo().GetRoomUser().LastBubble = 0;

                        Session.GetRoleplay().Brawl_Pts += 5;
                        Session.GetRoleplay().SaveQuickStat("brawl_pts", Session.GetRoleplay().Brawl_Pts + "");
                        TargetSession.GetRoleplay().Brawl   = false;
                        TargetSession.GetRoleplay().inBrawl = false;
                        if (TargetSession.GetRoleplay().Working)
                        {
                            TargetSession.GetRoleplay().StopWork();
                        }

                        TargetSession.GetRoleplay().DeadFigSet  = false;
                        TargetSession.GetRoleplay().DeadSeconds = 60;
                        TargetSession.GetRoleplay().DeadTimer   = 2;
                        TargetSession.GetRoleplay().Dead        = true;
                        if (TargetSession.GetRoleplay().usingCar == true)
                        {
                            TargetSession.GetRoleplay().usingCar = false;
                            TargetSession.GetHabbo().GetRoomUser().FastWalking = false;
                        }


                        RoomUser User1 = null;
                        User1 = TargetSession.GetHabbo().GetRoomUser();

                        RoleplayManager.HandleDeath(TargetSession);
                    }
                    else if (TargetSession.GetRoleplay().Brawl == false && TargetSession.GetRoleplay().inColourWars == false && !TargetSession.GetRoleplay().InMafiaWars&& Boxed == false)
                    {
                        #region Gang Rewards

                        if (Session.GetRoleplay().GangId > 0 && GangManager.validGang(Session.GetRoleplay().GangId, Session.GetRoleplay().GangRank))
                        {
                            Random _s = new Random();
                            using (IQueryAdapter dbClient = Plus.GetDatabaseManager().GetQueryReactor())
                            {
                                bool HasGang = false;
                                int  gangpts = _s.Next((TargetSession.GetRoleplay().Strength + TargetSession.GetRoleplay().savedSTR) * 1 - (int)Math.Round((double)(TargetSession.GetRoleplay().Strength + TargetSession.GetRoleplay().savedSTR) / 3, 0), TargetSession.GetRoleplay().Strength * 2);
                                GangManager.GangData[Session.GetRoleplay().GangId].Kills++;
                                GangManager.GangData[Session.GetRoleplay().GangId].Points += gangpts;

                                if (TargetSession.GetRoleplay().GangId > 0 && GangManager.validGang(TargetSession.GetRoleplay().GangId, TargetSession.GetRoleplay().GangRank))
                                {
                                    HasGang = true;
                                }

                                if (HasGang)
                                {
                                    if (!Session.GetHabbo().HasFuse("fuse_owner"))
                                    {
                                        GangManager.GangData[TargetSession.GetRoleplay().GangId].Deaths++;
                                    }
                                    dbClient.RunFastQuery("UPDATE rp_gangs SET deaths = " + GangManager.GangData[TargetSession.GetRoleplay().GangId].Deaths + " WHERE id = " + TargetSession.GetRoleplay().GangId + "");
                                }

                                dbClient.RunFastQuery("UPDATE rp_gangs SET kills = " + GangManager.GangData[Session.GetRoleplay().GangId].Kills + ", points = " + GangManager.GangData[Session.GetRoleplay().GangId].Points + " WHERE id = " + Session.GetRoleplay().GangId + "");
                            }
                        }

                        #endregion

                        Session.GetHabbo().GetRoomUser().LastBubble = 3;

                        /*if (Session.GetRoleplay().LastKilled != TargetSession.GetHabbo().UserName)
                         * {*/
                        int score = new Random().Next(0, 20);
                        Session.GetHabbo().AchievementPoints += score;
                        Session.GetHabbo().UpdateActivityPointsBalance();
                        Session.GetRoleplay().Kills++;
                        Session.GetRoleplay().PunchKills++;
                        Session.SendMessage(AchievementScoreUpdateComposer.Compose(Session.GetHabbo().AchievementPoints));
                        Session.Shout("*Lands a final blow to their face " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage sending them to hospital! [-2 Energy, +" + score + " PTS]*");

                        /*}
                         * if (Session.GetRoleplay().LastKilled == TargetSession.GetHabbo().UserName)
                         * {
                         *  Shout(Session, "*Swings at " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage and knocking them out! [-2 Energy]*");
                         *  Session.SendWhisper("The last person you killed is this same person!");
                         * }*/
                        Session.GetHabbo().GetRoomUser().LastBubble = 0;
                        if (!Session.GetHabbo().HasFuse("fuse_owner"))
                        {
                            TargetSession.GetRoleplay().Deaths++;
                        }
                        TargetSession.SendNotif("You were knocked out by " + Session.GetHabbo().UserName + ", and being transported to the hospital!");

                        if (TargetSession.GetRoleplay().Working)
                        {
                            TargetSession.GetRoleplay().StopWork();
                        }

                        TargetSession.GetRoleplay().DeadFigSet  = false;
                        TargetSession.GetRoleplay().DeadSeconds = 60;
                        TargetSession.GetRoleplay().DeadTimer   = 2;
                        TargetSession.GetRoleplay().Dead        = true;
                        if (TargetSession.GetRoleplay().usingCar == true)
                        {
                            TargetSession.GetRoleplay().usingCar = false;
                            TargetSession.GetHabbo().GetRoomUser().FastWalking = false;
                        }


                        RoomUser User = null;
                        User = TargetSession.GetHabbo().GetRoomUser();

                        RoleplayManager.HandleDeath(TargetSession);

                        Bounties.CheckBounty(Session, TargetSession.GetHabbo().UserName);
                        Plus.GetGame().GetAchievementManager().ProgressUserAchievement(Session, "ACH_Fighter", 1);
                        Plus.GetGame().GetAchievementManager().ProgressUserAchievement(TargetSession, "ACH_Death", 1);
                    }
                }
                else
                {
                    Session.GetHabbo().GetRoomUser().LastBubble       = 3;
                    TargetSession.GetHabbo().GetRoomUser().LastBubble = 3;

                    Session.Shout("*Swings at " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage [-2 Energy]*");
                    if (TargetSession.GetRoleplay().Armor >= 1 && TargetSession.GetRoleplay().inColourWars == false)
                    {
                        RoleplayManager.commandShout(TargetSession, "*[" + TargetSession.GetRoleplay().Armor + "AP Left!]*", 3);
                    }
                    else
                    {
                        RoleplayManager.commandShout(TargetSession, "*[" + TargetSession.GetRoleplay().CurHealth + "/" + TargetSession.GetRoleplay().MaxHealth + "]*", 3);
                    }

                    Session.GetHabbo().GetRoomUser().LastBubble       = 0;
                    TargetSession.GetHabbo().GetRoomUser().LastBubble = 0;
                }

                Session.GetRoleplay().CoolDown   = 3;
                Session.GetRoleplay().LastKilled = TargetSession.GetHabbo().UserName;
                TargetSession.GetRoleplay().UpdateStats++;
                Session.GetRoleplay().UpdateStats++;
            }
            else
            {
                return;
            }
        }