示例#1
0
 // Update is called once per frame
 void Update()
 {
     counter += Time.deltaTime;
     if (counter >= 2)
     {
         ganar = GameObject.Find("Canvas").GetComponent <Ganar>();
         ganar.perder();
     }
 }
示例#2
0
 private void Start()
 {
     g = GameObject.FindWithTag("Player").GetComponent <Ganar>();
 }
示例#3
0
 private void Start()
 {
     ganar = GameObject.Find("Canvas").GetComponent <Ganar>();
 }