public void IssueErrorAndMessageShouldDeleteGameByUserIdFail() { // Arrange var userId = 1; // Act var result = sutFailure.DeleteMyGame(userId, getMyGameRequest); var message = ((BaseResult)((NotFoundObjectResult)result.Result.Result).Value).Message; var statusCode = ((NotFoundObjectResult)result.Result.Result).StatusCode; // Assert Assert.That(result.Result, Is.InstanceOf <ActionResult <Game> >()); Assert.That(message, Is.EqualTo("Status Code 404: Game not Deleted")); Assert.That(statusCode, Is.EqualTo(404)); }
public void SuccessfullyDeleteGameByUserId() { // Arrange var userId = 1; // Act var result = sutSuccess.DeleteMyGame(userId, getMyGameRequest); var message = ((BaseResult)((OkObjectResult)result.Result.Result).Value).Message; var statusCode = ((OkObjectResult)result.Result.Result).StatusCode; // Assert Assert.That(result.Result, Is.InstanceOf <ActionResult <Game> >()); Assert.That(message, Is.EqualTo("Status Code 200: Game Deleted")); Assert.That(statusCode, Is.EqualTo(200)); }