public void SaveToken(string token) { var gameConfigSerializer = new GamesConfigurationSerializer(); var gameConfiguration = gameConfigSerializer.GetConfiguration(_gameType, _universum); gameConfiguration.Token = token; gameConfigSerializer.AddConfiguration(gameConfiguration); }
private void AddOrEditConfiguration() { var messageBoxResult = MessageBox.Show("Are you sure you want to add/save the " + SelectedGameType + " Uniwersum " + Universum + " configuration?", "Change configuration", MessageBoxButton.YesNo); if (messageBoxResult == MessageBoxResult.Yes) { var gameConfiguration = new GameConfigurationModel(); gameConfiguration.GameType = SelectedGameType; gameConfiguration.Login = Login; gameConfiguration.BaseUri = "whatever"; gameConfiguration.Universum = Universum; gameConfiguration.SpyProbeAmount = SpyProbeAmount; gameConfiguration.CurrentPlanet = "1"; gameConfiguration.Token = "token"; var configSerializer = new GamesConfigurationSerializer(); configSerializer.AddConfiguration(gameConfiguration); LoadGamesConfigrations(); } }