示例#1
0
        public async Task <GameResponse> JoinGameAsync(string connectionId, Guid gameId, string password)
        {
            if (!UsersByConnectionId.ContainsKey(connectionId))
            {
                Logger.LogError($"Got join game message for unknown connection id '{connectionId}'");
                return(GameResponse.Failure("Connection not found"));
            }

            var user = UsersByConnectionId[connectionId];

            if (!GamesById.ContainsKey(gameId))
            {
                Logger.LogError($"Got join game message for unknown game id '{gameId}'");
                return(GameResponse.Failure("Game not found"));
            }

            var game = GamesById[gameId];

            var joinResponse = game.Join(user, password);

            if (!joinResponse.Success)
            {
                return(joinResponse);
            }

            await subscriber.PublishAsync(RedisChannels.UpdateGame, JsonConvert.SerializeObject(game));

            return(joinResponse);
        }
示例#2
0
        public void RemoveGame(Guid gameId)
        {
            if (!GamesById.ContainsKey(gameId))
            {
                Logger.LogWarning($"Got close for game {gameId} that we didn't know about");
                return;
            }

            GamesById.Remove(gameId);
        }
示例#3
0
        /// <summary>
        /// Calculates the ELO score for all players and their results. By default we assume a score of 1500 for a new player.
        /// </summary>
        /// <param name="a_GameOrFamilyId">Three possible ways to use it: Either a Guid for a single game or a game family works.
        /// If the ID is null or invalid the whole results database will be used.</param>
        /// <returns>A dictionary with the Player as key and a ResultHelper object containing the calculated results.</returns>
        public Dictionary <Player, Result.ResultHelper> CalculateEloResults(Guid a_GameOrFamilyId)
        {
            Dictionary <Player, Result.ResultHelper> v_EloResults = new Dictionary <Player, Result.ResultHelper>();

            // Start with the standard ELO number for every player.
            foreach (Player i_Player in Players)
            {
                v_EloResults.Add(i_Player, new Result.ResultHelper(i_Player.Id, c_EloStartValue, 0));
            }

            // We want to start with the oldest results. The UI shows newest results on the top so we need to reverse order here.
            IEnumerable <Result> v_BeginningToEndResults = new ObservableCollection <Result>(Results.OrderBy(p => p.Date));

            if (GameFamiliesById.ContainsKey(a_GameOrFamilyId))
            {
                // First: Get all games from the given game family.
                var v_AllGamesFromFamily = Games.Where(p => p.IdGamefamilies.Contains(a_GameOrFamilyId));

                if (v_AllGamesFromFamily.Count() > 0)
                {
                    // Second: Get all results with games of the given game family.
                    v_BeginningToEndResults = v_BeginningToEndResults.Join(v_AllGamesFromFamily,
                                                                           result => result.IdGame,
                                                                           game => game.Id,
                                                                           (result, game) => result);
                }
                else
                {
                    v_BeginningToEndResults = new ObservableCollection <Result>();
                }
            }
            else if (GamesById.ContainsKey(a_GameOrFamilyId))
            {
                v_BeginningToEndResults = v_BeginningToEndResults.Where(p => p.IdGame == a_GameOrFamilyId);
            }

            foreach (Result i_Result in v_BeginningToEndResults)
            {
                Dictionary <Guid, Result.ResultHelper> v_TempEloResults = new Dictionary <Guid, Result.ResultHelper>();

                // We do not consider results of solo games.
                if (i_Result.Scores.Count == 1)
                {
                    continue;
                }

                foreach (Score i_Score in i_Result.Scores)
                {
                    v_TempEloResults.Add(i_Score.IdPlayer, v_EloResults[PlayersById[i_Score.IdPlayer]]);
                }

                if (GamesById[i_Result.IdGame].Type == Game.GameType.Ranks)
                {
                    i_Result.CalculateEloResultsForRanks(v_TempEloResults, i_Result.Date);
                }
                else
                {
                    i_Result.CalculateEloResults(v_TempEloResults, i_Result.Date);
                }
            }

            return(v_EloResults);
        }