/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            Font          = Fonts.Ariel14Bold;
            ScreenManager = new ScreenManager(this);
            var splashScreen = new LogoScreen();
            var menu         = new MainMenuScreen();
            var gameplay     = new GameplayScreen();
            var gameOver     = new GameOverScreen();
            var credits      = new CreditsScreen();

            if (DEV_MODE)
            {
                gameplay.Activate();
            }
            else
            {
                splashScreen.Activate();
            }
            ScreenManager.AddScreen(GameScreens.SplashScreen, splashScreen);
            ScreenManager.AddScreen(GameScreens.MainMenu, menu);
            ScreenManager.AddScreen(GameScreens.GamePlay, gameplay);
            ScreenManager.AddScreen(GameScreens.GameOver, gameOver);
            ScreenManager.AddScreen(GameScreens.Credits, credits);
            base.Initialize();
        }