public override int GetHouseholdFunds(bool isSource) { return(GameplayMovingModelEx.GetHouseholdFunds(this, isSource)); }
public override MoveValidity IsLotValid(bool isSource, ref string reason) { return(GameplayMovingModelEx.BaseIsLotValid(this, mSourceSimList, mTargetSimList, mSourceHousehold, isSource, ref reason)); }