void Start() { SpriteRenderer sr = this.gameObject.GetComponent("SpriteRenderer") as SpriteRenderer; Color c = sr.color; c.a = 0.05f; sr.color = c; GameObject go = GameObject.FindWithTag("MainCamera") as GameObject; gpm = go.GetComponent("GameplayMain") as GameplayMain; }
void Awake() { gpm = GameObject.Find("MainCamera").GetComponent("GameplayMain") as GameplayMain; }
void Awake() { that = this; LvlCamera = GameObject.Find("LvlCamera"); EnemyAudioSourceHolder = new GameObject("EnemyAudioSourceHolder"); EnemyAudioSourceHolder.transform.parent = LvlCamera.transform; }