示例#1
0
        public void Save(Level level, string fileName)
        {
            FileStream fs = File.Open(fileName, FileMode.Create);

            //Seek past the header
            fs.Seek(0xA0, SeekOrigin.Begin);

            GameplayHeader gameplayHeader = new GameplayHeader
            {
                type88Pointer    = SeekWrite(fs, SerializeLevelObjects(level.type88s, Type88.ELEMENTSIZE)),
                levelVarPointer  = SeekWrite(fs, level.levelVariables.serialize()),
                englishPointer   = SeekWrite(fs, GetLangBytes(level.english)),
                lang2Pointer     = SeekWrite(fs, GetLangBytes(level.lang2)),
                frenchPointer    = SeekWrite(fs, GetLangBytes(level.french)),
                germanPointer    = SeekWrite(fs, GetLangBytes(level.german)),
                spanishPointer   = SeekWrite(fs, GetLangBytes(level.spanish)),
                italianPointer   = SeekWrite(fs, GetLangBytes(level.italian)),
                lang7Pointer     = SeekWrite(fs, GetLangBytes(level.lang7)),
                lang8Pointer     = SeekWrite(fs, GetLangBytes(level.lang8)),
                type04Pointer    = SeekWrite(fs, SerializeLevelObjects(level.type04s, Type04.ELEMENTSIZE)),
                type80Pointer    = SeekWrite(fs, GetType80Bytes(level.type80s)),
                cameraPointer    = SeekWrite(fs, SerializeLevelObjects(level.gameCameras, GameCamera.ELEMENTSIZE)),
                type0CPointer    = SeekWrite(fs, SerializeLevelObjects(level.type0Cs, Type0C.ELEMENTSIZE)),
                mobyIdPointer    = SeekWrite(fs, GetIdBytes(level.mobyIds)),
                mobyPointer      = SeekWrite(fs, GetMobyBytes(level.mobs)),
                pvarSizePointer  = SeekWrite(fs, GetPvarSizeBytes(level.pVars)),
                pvarPointer      = SeekWrite(fs, GetPvarBytes(level.pVars)),
                type50Pointer    = SeekWrite(fs, GetKeyValueBytes(level.type50s)),
                type5CPointer    = SeekWrite(fs, GetKeyValueBytes(level.type5Cs)),
                unkPointer6      = SeekWrite(fs, level.unk6),
                unkPointer7      = SeekWrite(fs, level.unk7),
                tieIdPointer     = SeekWrite(fs, GetIdBytes(level.tieIds)),
                tiePointer       = SeekWrite(fs, level.tieData),
                shrubIdPointer   = SeekWrite(fs, GetIdBytes(level.shrubIds)),
                shrubPointer     = SeekWrite(fs, level.shrubData),
                splinePointer    = SeekWrite(fs, GetSplineBytes(level.splines)),
                cuboidPointer    = SeekWrite(fs, SerializeLevelObjects(level.cuboids, Cuboid.ELEMENTSIZE)),
                type64Pointer    = SeekWrite(fs, SerializeLevelObjects(level.type64s, Type64.ELEMENTSIZE)),
                type68Pointer    = SeekWrite(fs, SerializeLevelObjects(level.type68s, Type68.ELEMENTSIZE)),
                unkPointer12     = SeekWrite(fs, new byte[0x10]),
                unkPointer17     = SeekWrite(fs, level.unk17),
                type7CPointer    = SeekWrite(fs, GetType7CBytes(level.type7Cs)),
                unkPointer14     = SeekWrite(fs, level.unk14),
                unkPointer13     = SeekWrite(fs, level.unk13),
                occlusionPointer = SeekWrite(fs, GetOcclusionBytes(level.occlusionData))
            };

            //Seek to the beginning of the file to append the updated header
            byte[] head = gameplayHeader.Serialize();
            fs.Seek(0, SeekOrigin.Begin);
            fs.Write(head, 0, head.Length);

            fs.Close();
        }
示例#2
0
        private void SaveRC3(Level level, FileStream fs)
        {
            //Seek past the header
            fs.Seek(0xA0, SeekOrigin.Begin);

            GameplayHeader gameplayHeader = new GameplayHeader
            {
                unkPointer18       = SeekWrite4(fs, level.unk18),
                levelVarPointer    = SeekWrite4(fs, level.levelVariables.Serialize(level.game)),
                englishPointer     = SeekWrite4(fs, GetLangBytes(level.english)),
                ukenglishPointer   = SeekWrite4(fs, GetLangBytes(level.ukenglish)),
                frenchPointer      = SeekWrite4(fs, GetLangBytes(level.french)),
                germanPointer      = SeekWrite4(fs, GetLangBytes(level.german)),
                spanishPointer     = SeekWrite4(fs, GetLangBytes(level.spanish)),
                italianPointer     = SeekWrite4(fs, GetLangBytes(level.italian)),
                japanesePointer    = SeekWrite4(fs, GetLangBytes(level.japanese)),
                koreanPointer      = SeekWrite4(fs, GetLangBytes(level.korean)),
                lightsPointer      = SeekWrite4(fs, SerializeLevelObjects(level.directionalLights, DirectionalLight.ELEMENTSIZE)),
                type80Pointer      = SeekWrite4(fs, GetType80Bytes(level.type80s)),
                cameraPointer      = SeekWrite4(fs, SerializeLevelObjects(level.gameCameras, GameCamera.ELEMENTSIZE)),
                soundPointer       = SeekWrite4(fs, SerializeLevelObjects(level.type0Cs, Type0C.ELEMENTSIZE)),
                mobyIdPointer      = SeekWrite4(fs, GetIdBytes(level.mobyIds)),
                mobyPointer        = SeekWrite4(fs, GetMobyBytes(level.mobs, level.game)),
                pvarSizePointer    = SeekWrite4(fs, GetPvarSizeBytes(level.pVars)),
                pvarPointer        = SeekWrite4(fs, GetPvarBytes(level.pVars)),
                type50Pointer      = SeekWrite4(fs, GetKeyValueBytes(level.type50s)),
                type5CPointer      = SeekWrite4(fs, GetKeyValueBytes(level.type5Cs)),
                mobyGroupsPointer  = SeekWrite4(fs, level.unk6),
                type4CPointer      = SeekWrite4(fs, level.unk7),
                tieIdPointer       = SeekWrite4(fs, GetIdBytes(level.tieIds)),
                tiePointer         = SeekWrite4(fs, level.tieData),
                tieGroupsPointer   = SeekWrite4(fs, level.tieGroupData),
                shrubIdPointer     = SeekWrite4(fs, GetIdBytes(level.shrubIds)),
                shrubPointer       = SeekWrite4(fs, level.shrubData),
                shrubGroupsPointer = SeekWrite4(fs, level.shrubGroupData),
                splinePointer      = SeekWrite4(fs, GetSplineBytes(level.splines)),
                cuboidPointer      = SeekWrite4(fs, SerializeLevelObjects(level.cuboids, Cuboid.ELEMENTSIZE)),
                spherePointer      = SeekWrite4(fs, SerializeLevelObjects(level.spheres, Sphere.ELEMENTSIZE)),
                cylinderPointer    = SeekWrite4(fs, SerializeLevelObjects(level.cylinders, Cylinder.ELEMENTSIZE)),
                unkPointer12       = SeekWrite4(fs, new byte[0x10]),
                unkPointer17       = SeekWrite4(fs, level.unk17),
                unkPointer16       = SeekWrite4(fs, level.unk16),
                grindPathsPointer  = SeekWrite4(fs, level.unk13),
                areasPointer       = SeekWrite4(fs, level.areasData),
                occlusionPointer   = SeekWrite4(fs, GetOcclusionBytes(level.occlusionData))
            };

            //Seek to the beginning of the file to append the updated header
            byte[] head = gameplayHeader.Serialize(level.game);
            fs.Seek(0, SeekOrigin.Begin);
            fs.Write(head, 0, head.Length);
        }