public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        GUI.enabled = Application.isPlaying;

        GameplayEventInt e = target as GameplayEventInt;

        if (GUILayout.Button("Trigger Event"))
        {
            e.TriggerEvent(1, 0);
        }
    }
 private void TriggerHealthChangeEvent()
 {
     _healthChangeEvent.TriggerEvent(gameObject.GetInstanceID(), _currentHealth);
 }