public override void OnInspectorGUI() { base.OnInspectorGUI(); GUI.enabled = Application.isPlaying; GameplayEventInt e = target as GameplayEventInt; if (GUILayout.Button("Trigger Event")) { e.TriggerEvent(1, 0); } }
private void TriggerHealthChangeEvent() { _healthChangeEvent.TriggerEvent(gameObject.GetInstanceID(), _currentHealth); }