// Use this for initialization void Start() { fingerPinchCount = new int[4]; for (int i = 0; i < fingerPinchCount.Length; i++) { fingerPinchCount[i] = 0; } controller = new Controller(); if (controller.IsConnected) { Debug.Log("Connected"); } AS = this.GetComponent <AudioSource>(); AudioPlayer = GameObject.FindGameObjectWithTag("AudioPlayer"); Debug.Assert(AudioPlayer != null); AudioPlayer_AS = AudioPlayer.GetComponent <AudioSource>(); audiomanager = AudioPlayer.GetComponent <AudioManager>(); actionReference = GameObject.FindGameObjectWithTag("Manager").GetComponent <GameplayActions>(); }
/// <summary> /// Give the controle to the player /// </summary> public void EnablePlay() { Debug.Log("play enabled"); doAction = DoActionNormal; GameplayActions control = Controller.Instance.Input.Gameplay; control.LockCannon.performed += LockCannon_performed; }
// Use this for initialization void Start() { AS = this.GetComponent <AudioSource>(); AudioPlayer = GameObject.FindGameObjectWithTag("AudioPlayer"); Debug.Assert(AudioPlayer != null); AudioPlayer_AS = AudioPlayer.GetComponent <AudioSource>(); audiomanager = AudioPlayer.GetComponent <AudioManager>(); script = GameObject.Find("GameObject").GetComponent <GameplayActions>(); if (script != null) { Setup(); } Destroy(this.gameObject, 5.0f); }
public JsonResult ExecuteAction(String action, int heroId) { Hero hero = Db.Hero.Find(heroId); Gameplay gameplay = RedisContext.GetByKey <Gameplay>($"hero-gamesave-{heroId}") ?? new Gameplay(hero); JsonResult jsonResult = new JsonResult(); GameplayModel gameplayModel; gameplay.Player = hero; try { List <string> result = new GameplayActions(gameplay).ExecuteAction(action).ToList(); if (0 == gameplay.Monsters.Count) { gameplay.Monsters = gameplay.CurrentLocation.AmbushPlayer(); result.AddRange(gameplay.Monsters.Select(m => $"You have been attacked by {m.Name}")); } gameplayModel = new GameplayModel(hero, result.ToArray()); if (!RedisContext.Save($"hero-gamesave-{gameplay.Player.ID}", gameplay)) { gameplayModel.Messages = new String[] { "There was an error while saving game." }; } else { hero.Pockets.ToList().ForEach(x => { Db.Entry(x.Item.ItemInfo).State = EntityState.Modified; }); hero.LastPlayedAt = DateTime.UtcNow; Db.Entry(hero).State = EntityState.Modified; Db.SaveChanges(); } } catch (InvalidActionException e) { gameplayModel = new GameplayModel(hero, new string[] { e.Message }); } jsonResult.Data = StringHelper.SerializeObject(gameplayModel); return(jsonResult); }
override protected void DoActionNormal() { base.DoActionNormal(); Vector3 lMousePos = Input.mousePosition; Vector3 lVec = new Vector3 { x = lMousePos.x - Screen.width / 2, y = lMousePos.y - Screen.height / 2 }; Debug.DrawLine(Vector3.zero, lVec, new Color(1, 0, 0, 1)); Debug.DrawLine(Vector3.zero, vecBeforeCannonLock, new Color(0, 1, 0, 1)); GameplayActions control = Controller.Instance.Input.Gameplay; if (control.LockCannon.phase == InputActionPhase.Started) { //cannon1Line.localRotation = cannon1Line.rotation; cannon2NoLine.transform.rotation = Quaternion.Euler(0, 0, (float)Math.Atan2(-lVec.y, -lVec.x) * Mathf.Rad2Deg); } else if (isLockCannonUp) { mouseVsCannonAngleDelta += Vector3.SignedAngle(vecBeforeCannonLock, lVec, Vector3.back); isLockCannonUp = false; } else { vecBeforeCannonLock = lVec; transform.rotation = Quaternion.Euler(0, 0, mouseVsCannonAngleDelta + (float)Math.Atan2(lVec.y, lVec.x) * Mathf.Rad2Deg); } cannon1Line.IsTriggered = control.Cannon1.ReadValue <float>() != 0; cannon2NoLine.IsTriggered = control.Cannon2.ReadValue <float>() != 0; }