/// <summary>
 /// If necessary, forces the current haptic to play on a specific gamepad
 /// </summary>
 public virtual void SetGamepad()
 {
     if (ForceGamepadID)
     {
         GamepadRumbler.SetCurrentGamepad(GamepadID);
     }
 }
 public void ReferenceGamepadRumble()
 {
     gamepadRumbler = GameObject.FindGameObjectWithTag("InputHandler").GetComponentInChildren <GamepadRumbler>();
 }