public float GetAxis(string keyname, GamepadNumber index) { return(this.HandleAxis(keyname, index)); }
private float HandleAxis(string axisName, GamepadNumber index) { if (Application.isEditor) { return(0f); } if (GamesirInput.mode == 0) { if (Input.GetJoystickNames().Length > 0) { try { float result; if (Input.GetAxis(string.Concat(new object[] { "Gamesir_", axisName, "_", index })) != 0f) { result = Input.GetAxis(string.Concat(new object[] { "Gamesir_", axisName, "_", index })); return(result); } result = this.gamesirUnityInput.CallStatic <float>("GetAxis", new object[] { axisName, (int)index }); return(result); } catch { float result = 0f; return(result); } } return(this.gamesirUnityInput.CallStatic <float>("GetAxis", new object[] { axisName, (int)index })); } if (GamesirInput.mode == 1) { return(0f); } if (GamesirInput.mode == 2) { if (Input.GetJoystickNames().Length > 0) { try { float result; if (!this.CheckIsGamesir(index - GamepadNumber.First, this.Current(), Input.GetJoystickNames()[index - GamepadNumber.First])) { result = 0f; return(result); } if (Input.GetAxis(string.Concat(new object[] { "Gamesir_", axisName, "_", index })) != 0f) { result = Input.GetAxis(string.Concat(new object[] { "Gamesir_", axisName, "_", index })); return(result); } result = this.gamesirUnityInput.CallStatic <float>("GetAxis", new object[] { axisName, (int)index }); return(result); } catch { float result = 0f; return(result); } } return(this.gamesirUnityInput.CallStatic <float>("GetAxis", new object[] { axisName, (int)index })); } return(0f); }
public bool GetButton(string keyname, GamepadNumber index) { return(this.HandleButton(keyname, index)); }
private bool HandleButton(string buttonName, GamepadNumber index) { if (Application.isEditor) { return(false); } if (buttonName == GamesirInput.DPAD_UP || buttonName == GamesirInput.DPAD_DOWN) { float axis = this.GetAxis(GamesirInput.AXIS_HAT_Y); return((buttonName == GamesirInput.DPAD_UP && axis < -0.5f) || (buttonName == GamesirInput.DPAD_DOWN && axis > 0.5f)); } if (buttonName == GamesirInput.DPAD_LEFT || buttonName == GamesirInput.DPAD_RIGHT) { float axis2 = this.GetAxis(GamesirInput.AXIS_HAT_X); return((buttonName == GamesirInput.DPAD_LEFT && axis2 < -0.5f) || (buttonName == GamesirInput.DPAD_RIGHT && axis2 > 0.5f)); } int num = this.androidKeyMap[buttonName]; if (GamesirInput.mode == 0) { if (Input.GetJoystickNames().Length > 0) { try { bool result = Input.GetButton(string.Concat(new object[] { "Gamesir_BTN_", buttonName, "_", index })) || this.gamesirUnityInput.CallStatic <bool>("GetButton", new object[] { num, (int)index }); return(result); } catch { bool result = false; return(result); } } return(this.gamesirUnityInput.CallStatic <bool>("GetButton", new object[] { num, (int)index })); } if (GamesirInput.mode == 1) { return(false); } if (GamesirInput.mode == 2) { if (Input.GetJoystickNames().Length > 0) { try { bool result; if (this.CheckIsGamesir(index - GamepadNumber.First, this.Current(), Input.GetJoystickNames()[index - GamepadNumber.First])) { result = (Input.GetButton(string.Concat(new object[] { "Gamesir_BTN_", buttonName, "_", index })) || this.gamesirUnityInput.CallStatic <bool>("GetButton", new object[] { num, (int)index })); return(result); } result = false; return(result); } catch { bool result = false; return(result); } } return(this.gamesirUnityInput.CallStatic <bool>("GetButton", new object[] { num, (int)index })); } return(false); }