public TKButtons CurrentState(PlayerIndex index) { //switch( TKButtons state = TKButtons.None; GamePadState gpState = GamepadExtended.Current(index).CurrentState; if (gpState.IsButtonDown(Buttons.A)) { state = state | TKButtons.Green; } if (gpState.IsButtonDown(Buttons.Y)) { state = state | TKButtons.Yellow; } if (gpState.IsButtonDown(Buttons.B)) { state = state | TKButtons.Red; } if (gpState.IsButtonDown(Buttons.X)) { state = state | TKButtons.Blue; } return(state); }
public static bool ButtonClickedOnAnyController(Buttons button) { return (GamepadExtended.Current(PlayerIndex.One).WasSingleClick(button) | GamepadExtended.Current(PlayerIndex.Two).WasSingleClick(button) | GamepadExtended.Current(PlayerIndex.Three).WasSingleClick(button) | GamepadExtended.Current(PlayerIndex.Four).WasSingleClick(button)); }
public override void Update(GameTime gameTime) { base.Update(gameTime); switch (m_currentPlayState) { case GameStates.GetReady: if ((DateTime.Now - playStateChangedTime) > TimeSpan.FromSeconds(3)) { SetGameState(GameStates.Playing); } break; case GameStates.Playing: foreach (var player in GameEnvironment.CurrentPlayers) { foreach (var buttonValue in (Buttons[])Enum.GetValues(typeof(Buttons))) { if (GamepadExtended.Current(player.PlayerIndex).IsNewDown(buttonValue)) { player.Club.Slå(); if (m_Barrel.CheckHit(ColorUtils.ButtonToColor(buttonValue))) { player.Points += PointsForHit; player.HitFeedback(); Sound.Sounds.PlayPoint(player.PlayerIndex); if (m_Barrel.StavesLeft == 0) { SetGameState(GameStates.GameOver); } } else { player.Points += PointsForMiss; Sound.Sounds.PlayBarn(); } } } } break; case GameStates.GameOver: break; default: throw new ArgumentOutOfRangeException(); } for (int i = 0; i < GameEnvironment.CurrentPlayers.Count; i++) { PointDisplays[i].Text = GameEnvironment.CurrentPlayers[i].Points.ToString(); } }
public void GetState(PlayerIndex index, GameTime gametime) { GamepadExtended.Current(index).GetState(gametime); }