void Awake() { Instance = this; FindGamemodes(); FindCurrentMapMode(); InitiateSelectedGamemode(); }
void Awake() { Instance = this; FindGamemodes(); FindCurrentMapMode(); InitiateSelectedGamemode(); }
void Awake() { Debug.Log("Awake"); Instance = this; FindGamemodes(); FindCurrentMapMode(); InitiateSelectedGamemode(); }
private void Initialize() { if (instance == null) { instance = this; } else if (instance != this) { Debug.Log("Instance of Gamemode Manager already exists, destroying object!"); Destroy(this); } }
void Awake() { instance = this; Gamemode = Gamemode.Design; IsTransitioning = false; }
private void Awake() { single_GM = this; }