// Use this for initialization void Start() { GameModeHandler = GameObject.Find("GameController"); gamehandler = GameModeHandler.GetComponent<GamemodeHandler>(); if ((this.transform.position.x + BlockWidth) > laneWidth) { this.transform.Rotate(new Vector3(0,90,0)); } }
private void ActivateCorrectScreenView() { currentGameMode = splitScreenModeArray[(int)splitScreenMode]; activePlayers = currentGameMode.GetPlayerList(); // Checking if debugMode: if (forceDebugMode) { playerCount = debugPlayerCount; } else { playerCount = activePlayers.Count; } Debug.Log("Setting gamestate up for " + playerCount + " players!"); currentGameMode.gameObject.SetActive(true); }
// Use this for initialization void Start() { originalSpawn = this.transform.position; GameModeHandler = GameObject.Find("GameController"); gamehandler = GameModeHandler.GetComponent<GamemodeHandler>(); }