private void Awake() { _gameloopManager = GetComponent <GameloopManager>(); _daytimeManager = GetComponent <DaytimeManager>(); _planeManager = GetComponent <PlaneManager>(); _airportManager = GetComponent <AirportManager>(); _upgradeManager = GetComponent <UpgradeManager>(); _camera = Camera.main; _cameraController = _camera.GetComponent <CameraController>(); StoreCamera(); _unlockButton.gameObject.SetActive(_cameraController.lockRotation); _lockButton.gameObject.SetActive(!_cameraController.lockRotation); _pathEffect = new PathEffect(_pathTessellation); _preserveColor = _preserveAlphaPanel.color; }
private void Awake() { _resourceManager = GetComponent <UpgradeManager>(); _gameloopManager = GetComponent <GameloopManager>(); }