public Multiplayer() { InitializeComponent(); //For Keyboard AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; _rawinput = new RawInput(Handle, true); _rawinput.AddMessageFilter(); // Adding a message filter will cause keypresses to be handled Win32.DeviceAudit(); // Writes a file DeviceAudit.txt to the current directory _rawinput.KeyPressed += OnKeyPressed; //Keyboard End wr = new WordsReader(); Timelimit.Start(); Gameflow.Start(); NextLevel(); /* * THREAD TEST * * */ }
void Awake() { Time.timeScale = 1; Rect initPixelInset = new Rect(0, 0, 1, 1); initPixelInset.height = Screen.height * 0.10f; initPixelInset.width = initPixelInset.height * 3f; initPixelInset.x = Screen.width * 0.05f; initPixelInset.y = -Screen.height * 0.475f; guiTexture.pixelInset = initPixelInset; color = guiTexture.color; color.a = 0; guiTexture.color = color; Gameflow.SetDifficulty(Gameflow.MEDIUM); // animation timeLeftAnimationChange = timeBetweenAnimationUnS; this.active = true; animationIndex = 0; timeLeftAnimationChange = timeBetweenAnimationS; currentAnimation = texturesS; easyButton.noActive(); hardButton.noActive(); animationForward = true; animationIndex = 0; }
public void OnGameSpeedChanged(Gameflow.GameSpeed newSpeed, bool locked) { if (newSpeed == Gameflow.GameSpeed.Pause) { sLastObjectId = 0; HideCurrentTooltip(); } }
// Jump to item public void jump(GameObject targetGameFlowItem, bool goToNext = true) { Debug.Log("Gameflow: Jumping to " + targetGameFlowItem.name); curr_gameflow = targetGameFlowItem.transform.parent.GetComponent <Gameflow>(); curr_gameflow.curr_item = targetGameFlowItem.transform.GetSiblingIndex() - 1; if (goToNext) { next(); } }
// Initialisations void Awake() { playerScores = new int[4]; playerDeathCounts = new int[4]; playerColors = new Color[4] { Color.grey, Color.grey, Color.grey, Color.grey }; gameflow = GetComponent <Gameflow>(); }
public void OnMouseEnter() { if (!Gameflow.IsDifficulty(Gameflow.EASY) && !Gameflow.IsDifficulty(Gameflow.MEDIUM) && !Gameflow.IsDifficulty(Gameflow.HARD)) { Gameflow.SetDifficulty(Gameflow.MEDIUM); } selected = true; animationIndex = 0; timeLeftAnimationChange = timeBetweenAnimationS; currentAnimation = texturesS; }
void Awake() { curr_gameflow = this; if (main == null) { main = this; } else { Destroy(this); } }
public void OnMouseUpAsButton() { audio.PlayOneShot(level_hard); this.active = true; animationIndex = 0; timeLeftAnimationChange = timeBetweenAnimationS; currentAnimation = texturesS; easyButton.noActive(); normalButton.noActive(); // easy button NO active // normal button NO active Gameflow.SetDifficulty(Gameflow.HARD); }
// Go to next item public void next() { if (++(curr_gameflow.curr_item) >= curr_gameflow.transform.childCount) //Go back to last gameflow object if at the end of nested gameflow { Debug.Log("returning to gameflow: " + curr_gameflow.transform.parent.name); curr_gameflow = curr_gameflow.transform.parent.GetComponent <Gameflow>(); if (curr_gameflow == null) { throw new System.NotImplementedException("Reached end of main gameflow: currently unhadled"); } next(); return; } GameflowItem item = curr_gameflow.transform.GetChild(curr_gameflow.curr_item).gameObject.GetComponent <GameflowItem>(); if (item.gameObject.activeInHierarchy == false) // Don't read disabled items { next(); return; } if (item.GetType() == typeof(Dialogue)) { Debug.Log("starting dialogue: " + item.name); player_ui.SetActive(false); //screenframe_vn.SetActive (true); //screenframe_battle.SetActive (false); BattleManagerS.main.setEnabled(false); DialogueManager.main.setEnabled(true); DialogueManager.main.startDialogue(curr_gameflow.transform.GetChild(curr_gameflow.curr_item).gameObject); } else if (item.GetType() == typeof(Battle)) { Debug.Log("starting battle: " + item.name); player_ui.SetActive(true); //screenframe_vn.SetActive (false); //screenframe_battle.SetActive (true); DialogueManager.main.setEnabled(false); BattleManagerS.main.setEnabled(true); BattleManagerS.main.startBattle(curr_gameflow.transform.GetChild(curr_gameflow.curr_item).gameObject); } else if (item.GetType() == typeof(Gameflow)) { Debug.Log("starting gameflow: " + item.name); curr_gameflow = (Gameflow)item; next(); } }
void Update() { updatePlayerGo(); if (playerGo == null) { return; } if (Gameflow.getPhase() == Gameflow.TROLL_FIGHT && timeout > 0) { timeout -= Time.deltaTime; if (!posSetejada) { dark = true; posSetejada = true; Transform teranyina = GameObject.FindGameObjectWithTag("Door").transform; posCamera [0] = teranyina.position.x + 25; posCamera [1] = teranyina.position.y - 10; posCamera [2] = teranyina.position.z - maxZ; zInit = teranyina.position.z; transform.LookAt(teranyina.position); transform.position = posCamera; } zInit += 1f; float z = Mathf.Min(zInit - maxZ, zInit); posCamera [2] = z; transform.position = posCamera; } else { dark = false; if (Mathf.Abs(player.transform.position.x - firstMovement [0]) > 2 && Mathf.Abs(player.transform.position.z - firstMovement [2]) > 3) { Vector3 standardPos = player.position + relCameraPos; Vector3 abovePos = player.position + Vector3.up * relCameraPosMag; Vector3[] checkPoints = new Vector3[5]; checkPoints [0] = standardPos; checkPoints [1] = Vector3.Lerp(standardPos, abovePos, 0.25f); checkPoints [2] = Vector3.Lerp(standardPos, abovePos, 0.5f); checkPoints [3] = Vector3.Lerp(standardPos, abovePos, 0.75f); checkPoints [4] = abovePos; if (player.position != anterior) { anterior = player.position; for (int i = 0; i < checkPoints.Length; i++) { ViewingPosCheck(checkPoints [i]); } ViewingPosCheck(transform.position); bool enmig; for (int j = 0; j < amagats.Count; j++) { enmig = changeAlpha(amagats [j]); if (enmig) { amagats.Remove(amagats [j]); } } } distancia = Mathf.Clamp(distancia + -1 * Input.GetAxis("Mouse ScrollWheel") * zoomSpeed, distanciaMin, distanciaMax); posCamera [0] = player.position.x - distancia; posCamera [1] = player.position.y + distancia; posCamera [2] = player.position.z - distancia; transform.position = posCamera; transform.LookAt(player.position); } } }
// Token: 0x060016D8 RID: 5848 RVA: 0x00027EEE File Offset: 0x00026EEE public void Ready() { this.manager.Ready(); this.gameflow = WorkflowInstance.Create(Gameflow.Create(this.manager)); this.gameflow.Start(); }
void OnGUI() { GameObject go = GameObject.FindGameObjectWithTag("Player"); if (go != null) { pj = go.GetComponent("MainPjMovement") as MainPjMovement; player = go.GetComponent("Player") as Player; } if (pj == null) { return; } Time.timeScale = 1; amplada = Screen.width / 10; altura = Screen.height / 8; xPos = Screen.width / 2.7f; yPos = Screen.height / 3.2f; GUI.skin = myskin; buttonSizeHeight = Screen.height / 15; buttonSizeWidth = Screen.width / 5; float maxVida, maxMana; vida = pj.getHP(); mana = pj.getMP(); magiaEscollida = pj.getSelectedSpell() + 1; maxVida = pj.getMAXHP(); maxMana = pj.getMAXMP(); vidapercent = vida / maxVida; if (vidapercent < 0) { vidapercent = 0; } if (vidapercent > 100) { vidapercent = 100; } alturaVida = vidapercent * altura; manapercent = mana / maxMana; if (manapercent < 0) { manapercent = 0; } if (manapercent > 100) { manapercent = 100; } alturaMana = manapercent * altura; float xVida = Screen.width * 0.31f; float xBG = Screen.width * 0.25f; float yVida = Screen.height - alturaVida; float yMana = Screen.height - alturaMana; float ampladaBG = Screen.width / 2; //float xMana = Screen.width - Screen.width * 2 / 10; float xMana = xBG + ampladaBG - amplada - Screen.width * 0.06f; float xActual = xVida + amplada; float alturaMagia = Screen.height / 15; float yMagies = Screen.height - alturaMagia - Screen.height * 0.01f; int numTextures = 3; if (vida < maxVida * bloodTantPerCentVida && pj.isAlive()) { //Vector4 alpha = new Vector4 (1, 0, 0, 1 - vida / maxVida); Vector4 alpha = new Vector4(1, 0, 0, alphaValue); Color original = GUI.color; GUI.color = alpha; GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), bloodTexture); GUI.color = original; pintadatime -= Time.deltaTime; float timeScale = Time.timeScale; Time.timeScale = 1; //print ("incrementar " + incrementar + ", " + Time.deltaTime); if (incrementar) { alphaValue += Time.deltaTime * 0.4f; if (alphaValue >= maxAlpha) { incrementar = false; } } else { alphaValue -= Time.deltaTime * 0.4f; if (alphaValue <= minAlpha) { incrementar = true; } } Time.timeScale = timeScale; /*if (pintadatime < 0f && incrementar) { * pintadatime = tempsPintada; * * alphaValue += 0.1f; * if (alphaValue >= maxAlpha) { * incrementar = false; * } * } else if (pintadatime < 0f && !incrementar) { * alphaValue -= 0.1f; * if (alphaValue < minAlpha) { * incrementar = true; * * } * }*/ } GUI.DrawTexture(new Rect(xBG, Screen.height - Screen.height / 5, ampladaBG, Screen.height / 5), this.hud_bg); for (int i = 0; i < numTextures; i++) { if (i == 0) //vida { GUI.BeginGroup(new Rect(xVida, yVida, amplada, Screen.height - yVida)); GUI.DrawTexture(new Rect(0, alturaVida - altura, altura, altura), this.texVida); //GUI.DrawTexture (new Rect (0, alturaVida - altura, amplada, altura), this.vidaCover); GUI.EndGroup(); GUI.BeginGroup(new Rect(xVida, Screen.height - altura, amplada, Screen.height - altura)); GUI.DrawTexture(new Rect(0, 0, altura, altura), this.vidaCover); GUI.EndGroup(); } else if (i == numTextures - 1) //mana //GUI.BeginGroup (new Rect (xMana, yMana, amplada, Screen.height - yMana)); { GUI.BeginGroup(new Rect(xMana, yMana, amplada, Screen.height - yMana)); GUI.DrawTexture(new Rect(Mathf.Abs(altura - amplada), alturaMana - altura, altura, altura), this.texMana); //GUI.DrawTexture (new Rect (0, alturaMana - altura, amplada, altura), this.manaCover); GUI.EndGroup(); GUI.BeginGroup(new Rect(xMana, Screen.height - altura, amplada, Screen.height - altura)); GUI.DrawTexture(new Rect(Mathf.Abs(altura - amplada), 0, altura, altura), this.manaCover); GUI.EndGroup(); } else //altres { Texture texturaMagia = magiaEscollida == i ? magiaNormal : magiaSelect; GUI.DrawTexture(new Rect(xActual, yMagies, alturaMagia, alturaMagia), texturaMagia); } xActual += alturaMagia; } if (pj.getShield()) //descomentar a devel { GUI.DrawTexture(new Rect(xMana - alturaMagia - Screen.width * 0.01f, yMagies, alturaMagia, alturaMagia), texEscut); } if (player.canShowMenuPause() && pj.isAlive() && Gameflow.getPhase() != Gameflow.GAME_COMPLETE) { Time.timeScale = 0; GUI.DrawTexture(new Rect(xPos - Screen.width * 0.12f, yPos - Screen.height * 0.3f, Screen.width * 0.45f, Screen.height * 0.25f), this.titolPausa); GUI.DrawTexture(new Rect(xPos - Screen.width * 0.05f, Screen.height * 0.32f, Screen.width * 0.3f, Screen.height * 0.25f), this.fonsMenuPausa); Rect pauseRect = new Rect(xPos, yPos, buttonSizeWidth, buttonSizeHeight); continueTexture = pauseRect.Contains(Event.current.mousePosition) ? this.continueTextureSelected : this.continueTextureNormal; if (GUI.Button(pauseRect, continueTexture)) { player.hideMenuPause(); } Rect audioRect = new Rect(xPos, buttonSizeHeight + yPos, buttonSizeWidth, buttonSizeHeight); if (sona) //pausar audio { audioTexture = audioRect.Contains(Event.current.mousePosition) ? this.audioOFFSelected : this.audioOFFNormal; } else //reproduir audio { audioTexture = audioRect.Contains(Event.current.mousePosition) ? this.audioONSelected : this.audioONNormal; } if (GUI.Button(audioRect, audioTexture)) { if (sona) //pausar audio { AmbientAudio.PauseAudio(); } else //reproduir audio { AmbientAudio.UnPauseAudio(); } sona = !sona; } Rect restart = new Rect(xPos, 2 * buttonSizeHeight + yPos, buttonSizeWidth, buttonSizeHeight); restartTexture = restart.Contains(Event.current.mousePosition) ? this.restartTextureSelected : this.restartTextureNormal; if (GUI.Button(restart, restartTexture)) { Object.Destroy(GameObject.FindGameObjectWithTag("Player")); Application.LoadLevel(Application.loadedLevel); } Rect returnPause = new Rect(xPos, 3 * buttonSizeHeight + yPos, buttonSizeWidth, buttonSizeHeight); backMainMenuTexture = returnPause.Contains(Event.current.mousePosition) ? this.backMainMenuTextureSelected : this.backMainMenuTextureNormal; if (GUI.Button(returnPause, backMainMenuTexture)) { Object.Destroy(GameObject.FindGameObjectWithTag("Player")); Application.LoadLevel(0); } } if (!pj.isAlive()) { timeLeft -= Time.deltaTime; if (timeLeft < 0) { AmbientAudio.PlayGameOver(); GUI.DrawTexture(new Rect(Screen.width * 0.5f - Screen.width * 0.2f, 0, Screen.width * 0.4f, Screen.height * 0.4f), gameOverTexture); GUI.DrawTexture(new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.4f, Screen.width * 0.2f, Screen.height * 0.27f), this.fonsMenuGameover); Time.timeScale = 0; Rect restart = new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.4f, Screen.width * 0.2f, Screen.height * 0.1f); restartTexture = restart.Contains(Event.current.mousePosition) ? this.restartTextureSelected : this.restartTextureNormal; if (GUI.Button(restart, restartTexture)) { Object.Destroy(GameObject.FindGameObjectWithTag("Player")); Application.LoadLevel(Application.loadedLevel); } Rect returnOver = new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.5f, Screen.width * 0.2f, Screen.height * 0.2f); backMainMenuTexture = returnOver.Contains(Event.current.mousePosition) ? this.backMainMenuTextureSelected : this.backMainMenuTextureNormal; if (GUI.Button(returnOver, backMainMenuTexture)) { Object.Destroy(GameObject.FindGameObjectWithTag("Player")); Application.LoadLevel(0); } } } if (win_message_enabled) { if (!endMusicEnabled) { AmbientAudio.PlayCredits(); endMusicEnabled = true; } GUI.DrawTexture(new Rect(Screen.width * 0.5f - Screen.width * 0.2f, 0, Screen.width * 0.4f, Screen.height * 0.4f), winTexture); GUI.DrawTexture(new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.4f, Screen.width * 0.2f, Screen.height * 0.27f), this.fonsMenuGameover); Time.timeScale = 0; Rect restart = new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.4f, Screen.width * 0.2f, Screen.height * 0.1f); restartTexture = restart.Contains(Event.current.mousePosition) ? this.restartTextureSelected : this.restartTextureNormal; if (GUI.Button(restart, restartTexture)) { Object.Destroy(GameObject.FindGameObjectWithTag("Player")); Application.LoadLevel(Application.loadedLevel); } Rect returnOver = new Rect(xPos + Screen.width * 0.01f, Screen.height * 0.5f, Screen.width * 0.2f, Screen.height * 0.2f); backMainMenuTexture = returnOver.Contains(Event.current.mousePosition) ? this.backMainMenuTextureSelected : this.backMainMenuTextureNormal; if (GUI.Button(returnOver, backMainMenuTexture)) { Object.Destroy(GameObject.FindGameObjectWithTag("Player")); Application.LoadLevel(0); } } }
public void PlayerWins(PlayerController player) { Gameflow.GameWon(player); }
static void Main(string[] args) { Settings.SetSettings(); Gameflow.Run(); }