// Create Mode - Grid 크기 조절 public void SetGameboardGrid(int value) { GameboardCtrl gameBoardCtrl = touchManager.currGameboard.GetComponent <GameboardCtrl>(); gameBoardCtrl.SetGameboardGrid(value); pointerCtrl.guideCube.transform.localScale = gameBoardCtrl.GetCubeScale(); }
void SetGameBoard() { touchNum += 1; // Game Board가 없는 경우 if (currGameboard == null) { var rot = Quaternion.LookRotation(hits[0].pose.position - cam.transform.position); // 게임 보드 생성 currGameboard = Instantiate(gameBoardPrefab); currGameboard.transform.position = hits[0].pose.position; currGameboard.transform.rotation = Quaternion.Euler(cam.transform.position.x , rot.eulerAngles.y , cam.transform.position.z); // 게임 보드 크기 조절 originScale = currGameboard.transform.localScale; currGameboard.transform.localScale *= boardSize; // CubeCtrl에 Gameboard 데이터 세팅 cubeCtrl.SetGameboardData(currGameboard); // 각 모드별 알맞은 Game Panel 생성 gamePanelCtrl.ConvertGamePanel(); // Gameboard의 Grid 켜기 GameboardCtrl gameboardCtrl = currGameboard.GetComponent <GameboardCtrl>(); gameboardCtrl.SetGameboardGrid(5); buttonManager.gameboardCtrl = gameboardCtrl; // Gameboard에 Checkboard 생성 if (GameManager.Instance.modeType == ModeType.Alone_Minus || GameManager.Instance.modeType == ModeType.Alone_Plus) { GameObject checkerboard = Instantiate(checkboardPrefab, currGameboard.transform); answerManager.checkerboardCtrl = checkerboard.GetComponent <CheckerboardCtrl>(); Debug.Log("TouchManager ::: Checkboard 생성"); } // Quest Controller - Alone Mode 생성 questController = Instantiate(questControllerPrefab); aloneModeQuestCtrl = questController.GetComponent <AloneModeQuestCtrl>(); aloneModeQuestCtrl.SetCurrGameboard(currGameboard); // AnswerManager에 alonModeQuestCtrl 연결 answerManager.aloneModeQuestCtrl = aloneModeQuestCtrl; // Guide Cube 생성 guideCube = Instantiate(guideCubePrefab, currGameboard.transform); guideCube.transform.localScale = gameboardCtrl.GetCubeScale(); guideCube.SetActive(false); pointerCtrl.guideCube = guideCube; } // Game Board가 있는 경우 else { currGameboard.SetActive(true); currGameboard.transform.position = hits[0].pose.position; gamePanelCtrl.ConvertGamePanel(); currGameboard.GetComponent <GameboardCtrl>().SetGameboardGrid(5); } pointer.SetActive(false); pointerCtrl.isGameboardReady = true; pointerCtrl.gameboard = currGameboard; buttonManager.aloneModeQuestCtrl = aloneModeQuestCtrl; aloneModeQuestCtrl.SetAloneModeQuest(buttonManager, playSceneCanvas); }
public void SetGameboardData(GameObject _gameboard) { gameboard = _gameboard; cubeList = gameboard.transform.GetChild(2).gameObject; gameboardCtrl = gameboard.GetComponent <GameboardCtrl>(); }