示例#1
0
 public void Attack()
 {
     if (player.GetActionUI() > 0)
     {
         if (Input.GetButtonUp("Attack") || buttonClicked == true)
         {
             isAttacking = true;
             cells       = new List <Tile> ();
             cells.Add(gameboard.WhatTile(player));
             Vector3 coor = gameboard.WhatTile(player).GetCoor();
             range = player.GetRange();
             if (range >= 0)
             {
                 for (int i = 0; i <= range; i++)
                 {
                     cells.Add(gameboard.GetTile((int)coor.x + i, (int)coor.z));
                     cells.Add(gameboard.GetTile((int)coor.x - i, (int)coor.z));
                 }
                 for (int j = 0; j <= range; j++)
                 {
                     cells.Add(gameboard.GetTile((int)coor.x, (int)coor.z + j));
                     cells.Add(gameboard.GetTile((int)coor.x, (int)coor.z - j));
                 }
             }
             foreach (Tile t in cells)
             {
                 if (t != null)
                 {
                     t.GetComponent <Renderer> ().material.color = endColor;
                 }
             }
             StartCoroutine(Attacking(player));
         }
     }
     if (isAttacking)
     {
         ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(ray, out hit, 100))
         {
             foreach (Tile t in cells)
             {
                 if (t != null)
                 {
                     if (t.name == hit.transform.gameObject.name)
                     {
                         t.GetComponent <Renderer> ().material.color = Color.green;
                         attackedTile = t;
                     }
                     else
                     {
                         t.GetComponent <Renderer> ().material.color = endColor;
                     }
                 }
             }
         }
         if (Input.GetMouseButtonDown(0))
         {
             isAttacking   = false;
             buttonClicked = false;
             foreach (Tile t in cells)
             {
                 if (t != null)
                 {
                     t.GetComponent <Renderer> ().material.color = startColor;
                 }
             } //attack function
             foreach (Character chara in gameboard.GetCharacters())
             {
                 if (player != chara)
                 {
                     if (IsCharacterHit(chara, attackedTile))
                     {
                         if (range == 0)
                         {
                             player.GetAnimator().SetTrigger("Attack");
                         }
                         else
                         {
                             player.GetAnimator().SetTrigger("RangedAttack");
                         }
                         chara.SetHealth(-player.GetAttack());
                         player.SetActionUI(-1);
                     }
                 }
             }
         }
     }
 }
示例#2
0
文件: Hap.cs 项目: Colkain/DungeonBR
 public void ActivateHap(Character p)
 {
     if (idH == 0)
     {
         string stat      = null;
         int    diceRoll2 = Random.Range(0, 6);
         if (diceRoll2 == 0)
         {
             stat = "Mouvement";
             p.SetMouvement(diceRoll - p.GetMouvement());
         }
         else if (diceRoll2 == 1)
         {
             stat = "Maximum Health";
             p.SetMaxHealth(diceRoll - p.GetMaxHealth());
             if (p.GetMaxHealth() < p.GetHealth())
             {
                 p.SetHealth(p.GetMaxHealth() - p.GetHealth());
             }
         }
         else if (diceRoll2 == 2)
         {
             stat = "Strength";
             p.SetStrength(diceRoll - p.GetStrength());
         }
         else if (diceRoll2 == 3)
         {
             stat = "Agility";
             p.SetAgility(diceRoll - p.GetAgility());
         }
         else if (diceRoll2 == 4)
         {
             stat = "Intelligence";
             p.SetIntelligence(diceRoll - p.GetIntelligence());
         }
         else
         {
             stat = "Wisdom";
             p.SetWisdom(diceRoll - p.GetWisdom());
         }
         description = "Your " + stat + " has been set to " + diceRoll + ".";
     }
     else if (idH == 1)
     {
         if (diceRoll < 4)
         {
             p.SetHealth(diceRoll);
             if (p.GetHealth() > p.GetMaxHealth())
             {
                 p.SetHealth(p.GetMaxHealth() - p.GetHealth());
             }
             description = "You won the bet, you gain " + diceRoll + " HP.";
         }
         else
         {
             int d = diceRoll - 2;
             p.SetHealth(-d);
             description = "You lost the bet, you lost " + d + " HP.";
         }
     }
     else if (idH == 2)
     {
         if (diceRoll < 4)
         {
             p.SetHealth(-diceRoll);
             description = "You lost the bet, you lost " + diceRoll + " HP.";
         }
         else
         {
             GameboardControl gb = GameObject.FindWithTag("GameBoard").GetComponent <GameboardControl> ();
             foreach (Character c in gb.GetCharacters())
             {
                 if (c.GetId() != p.GetId())
                 {
                     c.SetHealth(-1);
                 }
             }
             description = "You won the bet, everyone else loses 1 Hp.";
         }
     }
     else if (idH == 3)
     {
         UIController uiC = GameObject.Find("Canvas").GetComponent <UIController> ();
         uiC.SetLevelUpButtons();
         description = "You gain a level.";
     }
 }
示例#3
0
 public void LevelUp(int stat)
 {
     gameBoard.GetCharacters() [gameBoard.GetIdc() - 1].LevelUp(stat);
     statsUI.GetComponent <StatsUI> ().SetLevelUpButtons(false);
 }