public List <Orders> GetOrders(int mode = 0, params string[] search_param) { var orderList = ctx.Orders.Include("Store").Include("Customer").AsQueryable(); using (var context = new Game_RealmContext()) { switch (mode) { case 1: orderList = orderList .Where(o => o.Store.StoreName == search_param[0]); break; case 2: orderList = orderList .Where(o => o.Customer.FirstName == search_param[0] && o.Customer.LastName == search_param[1]); break; case 3: orderList = orderList .Where(o => o.CustomerId == Convert.ToInt32(search_param[0])); break; default: break; } } return(orderList .Include("OrderItem") .Include("OrderItem.P") .Include("OrderItem.P.P") .ToList()); }
public static void showLocation(Game_RealmContext ctx) { List <Locations> locations_list = ctx.Locations.ToList(); foreach (var item in locations_list) { Console.WriteLine("GameRealm Name: " + item.StoreName + "\nPhone Number: " + item.Phone + "\nE-Mail: " + item.Email + "\nStreet: " + item.Street + "\nCity: " + item.City + "\nState: " + item.State + "\nZipCode: " + item.ZipCode + "\nStoreID: " + item.StoreId + "\n\n"); } }
public Locations LoadStoreByID(int storeID) { using Game_RealmContext context = new Game_RealmContext(); var storeMatched = from store in context.Locations where store.StoreId == storeID select store; return(storeMatched.First()); }
public void gameInventory() { var ctx = new Game_RealmContext(); List <Games> listOfGames = ctx.Games.ToList(); foreach (var item in listOfGames) { Console.WriteLine("GameID: " + item.ProductId + "\nTitle: " + item.Title + "\nGenre: " + item.Genre + "\nRelease Date: " + item.Release + "\nPrice: " + "$" + item.Price + "\n\n"); } }
public void InitializeStore(Locations S_Stores, IDataStore store) { using Game_RealmContext context = new Game_RealmContext(); store.StoreName = S_Stores.StoreName; store.Street = S_Stores.Street; store.City = S_Stores.City; store.State = S_Stores.State; store.Zipcode = S_Stores.ZipCode; store.StoreId = S_Stores.StoreId; }
public void Add(Library.Customer customer) { using Game_RealmContext ctx = new Game_RealmContext(); var C_Customer = new Model.Customer(); // add BusinessLogic Customer to DbCustomer C_Customer.FirstName = customer.firstName; C_Customer.LastName = customer.lastName; C_Customer.Password = customer.Password; C_Customer.UserName = customer.Username; ctx.Add(C_Customer); ctx.SaveChanges(); }
public static void storeInventory(Game_RealmContext ctx) { var sInventory = from sales in ctx.Games join products in ctx.Inventory on sales.Title equals products.Title select(products); var prodList = ctx.Inventory.Include("GameRealm").ToList(); List <Inventory> listOfGames = ctx.Inventory.ToList(); foreach (var item in prodList) { Console.WriteLine($"GameRealm: {item.Store.StoreName}\tTitle: {item.Title}\tQuantity: {item.Quantity}\n"); } }
public void SaveOrder(Orders order, ICustomer customer, IDataStore store) { using Game_RealmContext context = new Game_RealmContext(); var O_Orders = new Orders(); // add BusinessLogic Order to DBOrders O_Orders.CustomerId = customer.CustomerId; O_Orders.StoreId = store.StoreId; O_Orders.Checkout = order.Checkout; O_Orders.Time = DateTime.Now; // local time context.Add(O_Orders); context.SaveChanges(); }
public void SaveStore(IDataStore store) { using Game_RealmContext context = new Game_RealmContext(); var S_Stores = new Locations(); // add BusinessLogic Store to DbStores S_Stores.StoreName = store.StoreName; S_Stores.Street = store.Street; S_Stores.City = store.City; S_Stores.State = store.State; S_Stores.ZipCode = store.Zipcode; context.Add(S_Stores); context.SaveChanges(); }
public IActionResult Create([Bind("LocationId,CustomerId,ProductID")] OrdersViewModel ordersV) { Game_RealmContext ctx = new Game_RealmContext(); if (ModelState.IsValid) { string orderlinesController = "Orderlines"; Orders newOrd = new Orders { CustomerId = ordersV.CustomerId, StoreId = ordersV.LocationId, Time = DateTime.Now, Checkout = 0 }; _context.Add(newOrd); _context.SaveChanges(); _context.Entry(newOrd).Reload(); Orderline ords = new Orderline { OrderId = newOrd.OrderId, ProductId = ordersV.ProductID, Quantity = 1, }; _context.Orderline.Add(ords); _context.SaveChanges(); _context.Entry(ords).Reload(); return(RedirectToAction(nameof(Create), orderlinesController)); } ViewData["CustomerId"] = new SelectList(_context.Customer, "CustomerId", "FirstName"); ViewData["StoreId"] = new SelectList(_context.Locations, "StoreId", "StoreName"); ViewData["ProductID"] = new SelectList(_context.Games, "ProductId", "Title"); ViewData["Price"] = new SelectList(_context.Games, "Price", "Price"); return(RedirectToAction(nameof(Index))); }
public static void customerSearch(Game_RealmContext ctx, Customer cust) { Console.WriteLine("Who would you like you like to search for? \n"); Thread.Sleep(800); string userINput = Console.ReadLine(); var custSearch = from sales in ctx.Customer where sales.FirstName == userINput select sales; /*var custOrderHistory = ctx.Orders.Include("Orders").ToList();*/ var custName = ctx.Customer.FirstOrDefault(cid => cid.FirstName == userINput); if (custName != null) { foreach (var item in custSearch) { Console.WriteLine("\n"); Console.WriteLine("\t\t\t\t\tCustomer Found!"); Console.WriteLine("\n"); Console.WriteLine($"First Name: {item.FirstName}\nLast Name: {item.LastName}\n\nUser Name: {item.UserName}"); var orderHist = ctx.Orders.Where(order => order.CustomerId == item.CustomerId).Include("Orderline").ToList(); foreach (var item2 in orderHist) { foreach (var item3 in item2.Orderline) { Console.WriteLine($"OrderID: {item3.OrderId}\tProductID: {item3.ProductId}\tQuantity: {item3.Quantity}\tPurchase Date: {item3.Order.Time}"); } } } } else { Console.WriteLine("\ninvalid Entry! or Customer not Found!\n\n"); Thread.Sleep(1000); promptUser.promtUserMenu(ctx, cust); } }
public static int SelectStore(Game_RealmContext ctx, int uInput) { while (true) { try { uInput = int.Parse(Console.ReadLine()); if (ctx.Locations.Find(uInput) != null) { break; } else { Console.WriteLine("You Must Enter the correct Store ID: "); } } catch (Exception) { Console.WriteLine("incorrect input, enter valid location ID!"); } } return(uInput); }
public static void addCustomer(Game_RealmContext ctx) { Customer newCust = new Customer(); Console.WriteLine("Please Enter your first name: "); newCust.FirstName = Console.ReadLine(); Console.WriteLine("Please enter your Last Name: "); newCust.LastName = Console.ReadLine(); Console.WriteLine("Please enter a new User Name: "); newCust.UserName = Console.ReadLine(); Console.WriteLine("Please enter a new password: "******"\nYou have been successfully added to the database! "); }
public OrderlinesController(Game_RealmContext context) { _context = context; }
public InventoriesController(Game_RealmContext context) { _context = context; }
public LocationsController(Game_RealmContext context) { ctx = context; }
public CustomersController(Game_RealmContext context) { _context = context; }
public List <Model.Customer> LoadAllCustomers() { using Game_RealmContext ctx = new Game_RealmContext(); return(ctx.Customer.ToList()); }
public List <Locations> LoadAllStores() { using Game_RealmContext context = new Game_RealmContext(); return(context.Locations.ToList()); }
public List <Orders> LoadOrders() { using Game_RealmContext context = new Game_RealmContext(); return(context.Orders.Include("Orderlines").Include("Customers").ToList()); }
public static Customer promtUserMenu(Game_RealmContext ctx, Customer cust) { var loc = new Locations(); Console.WriteLine("What would you like to do? \n"); Thread.Sleep(800); Console.WriteLine("\t1) New Customer\n" + "\t2) Search for Customer\n" + "\t3) Show Game GameRealm Locations\n" + "\t4) Place An Order\n" + "\t5) List Of All Games\n" + "\t6) Show all GameRealm Inventory\n" + "\t7) Quit?"); int uChoice = 0; try { uChoice = int.Parse(Console.ReadLine()); } catch (Exception) { Console.WriteLine("Invalid entry, You must choose an option!"); } switch (uChoice) { case 1: Console.WriteLine("\n"); StoreCustomer.addCustomer(ctx); Thread.Sleep(600); Console.WriteLine("\n\n"); promtUserMenu(ctx, cust); break; case 2: Console.WriteLine("\n"); CustLookUp.customerSearch(ctx, cust); Thread.Sleep(600); Console.WriteLine("\n\n"); promtUserMenu(ctx, cust); break; case 3: Console.WriteLine("\n"); storeLocation.showLocation(ctx); Thread.Sleep(600); Console.WriteLine("\n\n"); promtUserMenu(ctx, cust); break; case 4: Console.WriteLine("\n"); Console.WriteLine("Are you a registered customer? (y/n)"); placeOrders.buyGame(ctx, cust, loc); Thread.Sleep(600); Console.WriteLine("\n\n"); promtUserMenu(ctx, cust); break; case 5: var listOfGames = new gameList(); Console.WriteLine("\n"); listOfGames.gameInventory(); Console.WriteLine("\n\n"); promtUserMenu(ctx, cust); break; case 6: ProductInventory.storeInventory(ctx); Thread.Sleep(900); promptUser.promtUserMenu(ctx, cust); break; case 7: System.Environment.Exit(0); break; default: Console.WriteLine("\n"); promtUserMenu(ctx, cust); break; } return(cust); }
public static Customer buyGame(Game_RealmContext ctx, Customer cust, Locations loc) { var choice = ""; try { choice = Console.ReadLine(); } catch (Exception) { Console.WriteLine(""); } if (choice.ToUpper() == "Y") { cust = CustStorage.custLogin(ctx, cust); } else if (choice.ToUpper() == "N") { Console.WriteLine("You must be a user to place orders!\n"); Thread.Sleep(800); Console.WriteLine("Please Login or Create a new account!\n"); //Dont allow purchase until confirmation that they are registered with us. promptUser.promtUserMenu(ctx, cust); } else if (choice == "") { Console.WriteLine("You Must Enter something !\n"); Thread.Sleep(800); Console.WriteLine("Please Login or Create a new account!\n"); //Dont allow purchase until confirmation that they are registered with us. promptUser.promtUserMenu(ctx, cust); } else { Console.WriteLine("Invalid Entry!\n"); Thread.Sleep(800); Console.WriteLine("Please Login or Create a new account!\n"); //Dont allow purchase until confirmation that they are registered with us. promptUser.promtUserMenu(ctx, cust); } Console.WriteLine("Which store location would you like to purchase your game from?\n"); Thread.Sleep(800); Console.WriteLine("Choose by StoreID: "); List <Locations> locations_list = ctx.Locations.ToList(); foreach (var item in locations_list) { Console.WriteLine("StoreID: " + item.StoreId + " GameRealm Name: " + item.StoreName + "\nStreet: " + item.Street + "\nCity: " + item.City + "\nState: " + item.State + "\n\n"); } int uInput = 0; while (true) { try { uInput = int.Parse(Console.ReadLine()); if (ctx.Locations.Find(uInput) != null) { break; } else { Console.WriteLine("You Must Enter the correct GameRealm ID: "); } } catch (Exception) { Console.WriteLine("incorrect input, enter valid location ID!"); } } Orders newOrder = new Orders(); newOrder.Checkout = 0; newOrder.StoreId = uInput; newOrder.CustomerId = cust.CustomerId; newOrder.Time = DateTime.Now; ctx.Orders.Add(newOrder); ctx.SaveChanges(); ctx.Entry(newOrder).Reload(); int nID = newOrder.OrderId; /*var storeID = ctx.Locations.FirstOrDefault(sid => sid.StoreId == uInput);*/ loc = ctx.Locations.SingleOrDefault(c => c.StoreId == uInput); switch (uInput) { case 1: Console.WriteLine("\n"); Console.WriteLine("Your store: Long Beach, Ca\n"); Thread.Sleep(700); break; case 4: Console.WriteLine("\n"); Console.WriteLine("Your store: Miami, Fl\n"); Thread.Sleep(700); break; case 5: Console.WriteLine("\n"); Console.WriteLine("Your store: New York, Ny\n"); Thread.Sleep(700); break; case 6: Console.WriteLine("\n"); Console.WriteLine("Your store: Dallas, Tx\n"); Thread.Sleep(700); break; default: Console.WriteLine("\n"); Console.WriteLine("Incorrect input, you must choose a store location!\n\n"); Thread.Sleep(700); Console.WriteLine("Are you a registered customer? (y/n)"); buyGame(ctx, cust, loc); break; } List <Games> orderTotal = new List <Games>(); List <Orders> finalCost = new List <Orders>(); var showInventory = new placeOrders(); Console.WriteLine("Choose a game that you would you like to buy, based on GameID: \n\n"); Thread.Sleep(900); showInventory.gameInventory(); Thread.Sleep(800); Console.WriteLine("Choose GameID: "); int gameChoice = 0; Console.WriteLine("\n"); try { gameChoice = int.Parse(Console.ReadLine()); } catch (Exception) { Console.WriteLine("You Must Enter Some Data!"); } /*var orderHist = ctx.Orderline*/ var gameID = ctx.Games.FirstOrDefault(gChoice => gChoice.ProductId == gameChoice); if (gameID != null) { /*string uInput = "";*/ Console.WriteLine($"You have chosen:\nGame Title: {gameID.Title} \nPrice: ${gameID.Price}\n"); orderTotal.Add(gameID); Console.WriteLine("add another game to your cart? (y/n)"); string answer = ""; try { answer = Console.ReadLine(); } catch (Exception) { Console.WriteLine("You Must Enter Some Data!"); } Orderline tCost = new Orderline(); tCost.ProductId = gameID.ProductId; tCost.OrderId = nID; tCost.Quantity = 1; ctx.Orderline.Add(tCost); ctx.SaveChanges(); while (answer.ToUpper() == "Y") { Orderline totalCost = new Orderline(); int count = 0; Console.WriteLine("Choose GameID: "); int gameChoice2 = 0; try { gameChoice2 = int.Parse(Console.ReadLine()); } catch (Exception) { Console.WriteLine("You Must Enter Some Data!"); } Console.WriteLine("\n"); var gameID2 = ctx.Games.FirstOrDefault(gChoice => gChoice.ProductId == gameChoice2); orderTotal.Add(gameID2); foreach (var item in orderTotal) { count++; } Thread.Sleep(1000); Console.WriteLine($"You have chosen:\nGame Title: {gameID2.Title} \nPrice: ${gameID2.Price}\n"); Console.WriteLine(count + " Games in your cart!\n"); totalCost.ProductId = gameID2.ProductId; totalCost.OrderId = nID; totalCost.Quantity = 1; ctx.Orderline.Add(totalCost); ctx.SaveChanges(); Console.WriteLine("\nadd another game to your cart? (y/n)"); string answer2 = Console.ReadLine(); try { } catch (Exception) { Console.WriteLine("You must choose something!"); } if (answer2.ToUpper() == "N") { break; } } Console.WriteLine("Would you like to confirm your Purchase? (y/n)"); var uChoice = Console.ReadLine(); if (uChoice.ToUpper() == "Y") { /*DateTime orederTime = DateTime.Now; * Orders order = new Orders() * { * * * StoreId = loc.StoreId, * CustomerId = cust.CustomerId, * Checkout = gameID.Price, * Time = DateTime.Now * }; * ctx.Orders.Add(order); * ctx.SaveChanges();*/ Console.WriteLine("Thank you for your purchase!\n"); Thread.Sleep(1000); Console.WriteLine("Here is your order summary: \n"); foreach (var item in orderTotal) { Console.WriteLine($"Game: {item.Title}\nPrice: ${item.Price} \n"); } ctx.Entry(newOrder).Reload(); Console.Write("Your total comes out to: $" + newOrder.Checkout); } else if (uChoice.ToUpper() == "N") { Console.WriteLine("Ok, Well what would you like to do?"); Thread.Sleep(800); Console.WriteLine("1) Main Menu\t\t2) Compete Purchase\t\t"); int userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: Console.WriteLine("\n"); promptUser.promtUserMenu(ctx, cust); Thread.Sleep(600); break; case 2: Console.WriteLine("\n"); Console.WriteLine("Thank you for your purchase!\n"); Thread.Sleep(1000); Console.WriteLine("Here is your order summary: \n"); foreach (var item in orderTotal) { Console.WriteLine($"Game: {item.Title}\nPrice: ${item.Price} \n"); } ctx.Entry(newOrder).Reload(); Console.Write("Your total comes out to: " + newOrder.Checkout); Thread.Sleep(600); Console.WriteLine("\n"); promptUser.promtUserMenu(ctx, cust); break; default: Console.WriteLine($"{cust.FirstName} {cust.LastName} You must choose an option."); Thread.Sleep(600); break; } } } else { Console.WriteLine("Invalid GameID! Please choose The proper GameID from the list of Games Shown."); Console.WriteLine("Are you a registered customer? (y/n)"); placeOrders.buyGame(ctx, cust, loc); } return(cust); }
public GamesController(Game_RealmContext context) { _context = context; }
public static Customer custLogin(Game_RealmContext ctx, Customer cust) { cust = null; while (cust == null) { Console.WriteLine("Please Enter your credentials\n\n"); Console.Write("Username: "******""; try { userName = Console.ReadLine(); } catch (Exception) { Console.WriteLine("You must Enter in a Username!"); } Console.Write("Password: "******""; try { custPass = Console.ReadLine(); } catch (Exception) { Console.WriteLine("You must enter in a Password!"); } Thread.Sleep(400); var customer = from sales in ctx.Customer where sales.UserName == userName && sales.Password == custPass select sales; cust = ctx.Customer.Where(c => c.UserName == userName && c.Password == custPass).SingleOrDefault(); } /* Customer custID = ctx.Customer.Where(cid => cid.CustomerId == customerID).SingleOrDefault();*/ if (cust.UserName.ToUpper() != null) { if (cust.Password != null) { Console.WriteLine("\nWelcome back: " + cust.FirstName + " " + cust.LastName + "!\n"); } } else if (cust.UserName == null) { Console.WriteLine("Username or Password is incorrect\n"); Thread.Sleep(900); Console.WriteLine("Would you like to try again? (y/n)"); var answer = Console.ReadLine(); if (answer.ToUpper() == "Y") { custLogin(ctx, cust); } else { promptUser.promtUserMenu(ctx, cust); } } else if (cust.Password == null) { Console.WriteLine("Username or Password is incorrect\n"); Thread.Sleep(900); Console.WriteLine("Would you like to try again? (y/n)"); var answer = Console.ReadLine(); if (answer.ToUpper() == "Y") { custLogin(ctx, cust); } else { promptUser.promtUserMenu(ctx, cust); } } else { Console.WriteLine("You Must Enter Something!"); Thread.Sleep(900); promptUser.promtUserMenu(ctx, cust); } return(cust); }