static void Main(string[] args) { GameWorld world = new GameWorld(); Sphere sphere1 = new Sphere(new Vector3(-1.7, 0, 4.5), 0.5f); Sphere sphere2 = new Sphere(new Vector3(-1, -0.3, 5.3), 0.5f); Sphere sphere3 = new Sphere(new Vector3(0, 0, 6), 0.5f); Sphere sphere4 = new Sphere(new Vector3(1, -0.5, 5.5f), 0.5f); Sphere sphereBig = new Sphere(new Vector3(0, -100, 6f), 99.5f); world.AddSphere(sphere1); world.AddSphere(sphere2); world.AddSphere(sphere3); world.AddSphere(sphere4); world.AddSphere(sphereBig); PPMMap map = new PPMMap(960, 540); for (int row = 0; row < map.Height; row++) { for (int col = 0; col < map.Width; col++) { Ray ray = Camera.GetRay((double)col / map.Width, (double)row / map.Height); map.SetColor(col, row, GetColor(world, ray)); } } map.Save("raytracing.ppm"); Console.WriteLine("done."); Console.ReadKey(); }