public static CMD_QuestItemPOP Create(GameWebAPI.RespDataMA_GetSoulM.SoulM data)
    {
        CMD_QuestItemPOP cmd_QuestItemPOP = GUIMain.ShowCommonDialog(null, "CMD_QuestItemPOP", null) as CMD_QuestItemPOP;

        cmd_QuestItemPOP.SetParam(data);
        return(cmd_QuestItemPOP);
    }
示例#2
0
    private void makeNormalPluginDataList()
    {
        this.normalPluginDataList = new List <GameWebAPI.UserSoulData>();
        Dictionary <GameWebAPI.UserSoulData, string> dictionary = new Dictionary <GameWebAPI.UserSoulData, string>();
        List <GameWebAPI.RespDataMA_GetSoulM.SoulM>  list       = MasterDataMng.Instance().RespDataMA_SoulM.soulM.Where((GameWebAPI.RespDataMA_GetSoulM.SoulM x) => int.Parse(x.soulGroup) == 0).ToList <GameWebAPI.RespDataMA_GetSoulM.SoulM>();

        using (List <GameWebAPI.RespDataMA_GetSoulM.SoulM> .Enumerator enumerator = list.GetEnumerator())
        {
            while (enumerator.MoveNext())
            {
                GameWebAPI.RespDataMA_GetSoulM.SoulM soul = enumerator.Current;
                GameWebAPI.UserSoulData userSoulData      = this.userSoulData.Where((GameWebAPI.UserSoulData userSoul) => userSoul.soulId == soul.soulId).Max <GameWebAPI.UserSoulData>();
                if (userSoulData != null)
                {
                    dictionary.Add(userSoulData, soul.rare);
                }
                else
                {
                    dictionary.Add(new GameWebAPI.UserSoulData
                    {
                        soulId = soul.soulId,
                        num    = "0"
                    }, soul.rare);
                }
            }
        }
        IOrderedEnumerable <KeyValuePair <GameWebAPI.UserSoulData, string> > orderedEnumerable = dictionary.OrderByDescending((KeyValuePair <GameWebAPI.UserSoulData, string> y) => y.Value);

        foreach (KeyValuePair <GameWebAPI.UserSoulData, string> keyValuePair in orderedEnumerable)
        {
            this.normalPluginDataList.Add(keyValuePair.Key);
        }
    }
示例#3
0
    public string GetAssetTitle(string categoryId, string soulId)
    {
        string result = string.Empty;

        if (int.Parse(categoryId) == 14)
        {
            GameWebAPI.RespDataMA_GetSoulM respDataMA_SoulM = MasterDataMng.Instance().RespDataMA_SoulM;
            if (respDataMA_SoulM != null)
            {
                GameWebAPI.RespDataMA_GetSoulM.SoulM soul = respDataMA_SoulM.GetSoul(soulId);
                if (soul != null)
                {
                    result = soul.soulName;
                }
            }
        }
        else
        {
            GameWebAPI.RespDataMA_GetAssetCategoryM respDataMA_AssetCategoryM = MasterDataMng.Instance().RespDataMA_AssetCategoryM;
            if (respDataMA_AssetCategoryM != null)
            {
                GameWebAPI.RespDataMA_GetAssetCategoryM.AssetCategoryM assetCategory = respDataMA_AssetCategoryM.GetAssetCategory(categoryId);
                if (assetCategory != null)
                {
                    result = assetCategory.assetTitle;
                }
            }
        }
        return(result);
    }
示例#4
0
    private IEnumerator makeList(GUISelectPanelEvolutionItemList panel, CMD_EvolutionItemList.SOUL_GROUP soulGroup)
    {
        this.goNoEvolutionItemMsg.SetActive(false);
        if (!panel.isLoading() && !panel.isLoaded())
        {
            panel.setStatusLoading();
            List <GameWebAPI.UserSoulData> list = new List <GameWebAPI.UserSoulData>();
            foreach (GameWebAPI.UserSoulData userSoulData in this.userSoulData)
            {
                GameWebAPI.RespDataMA_GetSoulM.SoulM soul = MasterDataMng.Instance().RespDataMA_SoulM.GetSoul(userSoulData.soulId);
                if (int.Parse(soul.soulGroup) == (int)soulGroup)
                {
                    list.Add(userSoulData);
                }
            }
            this.soulNumList.Add(soulGroup, list.Count);
            panel.SetData(list.ToArray());
            panel.AllBuild(list.Count, true, 1f, 1f, null, null, true);
            panel.setStatusLoaded();
        }
        yield return(null);

        if (panel.isLoaded())
        {
            int num = 0;
            this.soulNumList.TryGetValue(soulGroup, out num);
            if (num == 0)
            {
                this.goNoEvolutionItemMsg.SetActive(true);
            }
        }
        yield break;
    }
示例#5
0
 public GameWebAPI.RespDataMA_GetSoulM.SoulM GetSoulMaster(string soulId)
 {
     GameWebAPI.RespDataMA_GetSoulM.SoulM   result = null;
     GameWebAPI.RespDataMA_GetSoulM.SoulM[] soulM  = MasterDataMng.Instance().RespDataMA_SoulM.soulM;
     for (int i = 0; i < soulM.Length; i++)
     {
         if (soulM[i].soulId == soulId)
         {
             result = soulM[i];
             break;
         }
     }
     return(result);
 }
    public void SetParam(GameWebAPI.RespDataMA_GetSoulM.SoulM data)
    {
        this.titleLabel.text = data.soulName;
        this.textLabel.text  = data.description;
        string evolveItemIconPathByID = ClassSingleton <EvolutionData> .Instance.GetEvolveItemIconPathByID(data.soulId.ToString());

        Action <UnityEngine.Object> actEnd = delegate(UnityEngine.Object obj)
        {
            this.iconTexture.mainTexture = (obj as Texture2D);
        };

        AssetDataMng.Instance().LoadObjectASync(evolveItemIconPathByID, actEnd);
        this.iconSprite.gameObject.SetActive(false);
        this.iconTexture.gameObject.SetActive(true);
    }
示例#7
0
    private void ActCallBackDropItem(VersionUpItem vupItem)
    {
        string soulId = string.Empty;

        if (vupItem.AlmightySoulData != null)
        {
            soulId = vupItem.AlmightySoulData.soulM.soulId;
        }
        else
        {
            soulId = vupItem.baseSoulData.soulM.soulId;
        }
        GameWebAPI.RespDataMA_GetSoulM.SoulM soulMaster = ClassSingleton <EvolutionData> .Instance.GetSoulMaster(soulId);

        CMD_QuestItemPOP.Create(soulMaster);
    }
示例#8
0
 public static bool CanChangeToAlmighty(List <HaveSoulData> hsdL, string soulId, int needNum, ref HaveSoulData selectAlMighty)
 {
     GameWebAPI.RespDataMA_GetSoulM       respDataMA_SoulM   = MasterDataMng.Instance().RespDataMA_SoulM;
     GameWebAPI.RespDataMA_GetSoulM.SoulM soulMasterBySoulId = VersionUpMaterialData.GetSoulMasterBySoulId(soulId);
     if (respDataMA_SoulM.IsVersionUpGroup(soulMasterBySoulId) && !respDataMA_SoulM.IsVersionUpAlMighty(soulMasterBySoulId))
     {
         for (int i = 0; i < hsdL.Count; i++)
         {
             if (hsdL[i].haveNum - hsdL[i].curUsedNum >= needNum)
             {
                 selectAlMighty = hsdL[i];
                 return(true);
             }
         }
     }
     return(false);
 }
示例#9
0
    private void SetDetail()
    {
        CMD_AlMightySelect cmd_AlMightySelect = (CMD_AlMightySelect)base.GetInstanceCMD();

        GameWebAPI.RespDataMA_GetSoulM.SoulM soulM = this.Data.soulM;
        int    haveNum = this.Data.haveNum;
        string evolveItemIconPathByID = ClassSingleton <EvolutionData> .Instance.GetEvolveItemIconPathByID(soulM.soulId);

        this.LoadObjectASync(evolveItemIconPathByID);
        if (cmd_AlMightySelect.CurSelectedSoulId == soulM.soulId)
        {
            this.spSelectIcon.gameObject.SetActive(true);
        }
        else
        {
            this.spSelectIcon.gameObject.SetActive(false);
        }
        this.lbNum.text = haveNum.ToString();
    }
示例#10
0
    private string GetDetailText(GameWebAPI.RespDataMA_GetAssetCategoryM.AssetCategoryM masterUpgradeCategory, MasterDataMng.AssetCategory assetCategoryId, GameWebAPI.RespDataGA_ExecGacha.GachaRewardsData RewardsData)
    {
        string text = string.Empty;

        if (masterUpgradeCategory != null)
        {
            text = masterUpgradeCategory.assetTitle;
        }
        string arg = string.Empty;

        switch (assetCategoryId)
        {
        case MasterDataMng.AssetCategory.MONSTER:
        {
            MonsterData monsterData = MonsterDataMng.Instance().CreateMonsterDataByMID(RewardsData.assetValue);
            arg = monsterData.monsterMG.monsterName;
            break;
        }

        case MasterDataMng.AssetCategory.DIGI_STONE:
            arg = text;
            break;

        case MasterDataMng.AssetCategory.LINK_POINT:
            arg = text;
            break;

        case MasterDataMng.AssetCategory.TIP:
            arg = text;
            break;

        default:
            switch (assetCategoryId)
            {
            case MasterDataMng.AssetCategory.MEAT:
                arg = text;
                goto IL_117;

            case MasterDataMng.AssetCategory.SOUL:
            {
                GameWebAPI.RespDataMA_GetSoulM.SoulM soul = MasterDataMng.Instance().RespDataMA_SoulM.GetSoul(RewardsData.assetValue);
                arg = soul.soulName;
                goto IL_117;
            }

            case MasterDataMng.AssetCategory.FACILITY_KEY:
                arg = text;
                goto IL_117;

            case MasterDataMng.AssetCategory.CHIP:
            {
                GameWebAPI.RespDataMA_ChipM.Chip chipMainData = ChipDataMng.GetChipMainData(RewardsData.assetValue);
                arg = chipMainData.name;
                goto IL_117;
            }
            }
            arg = StringMaster.GetString("Present-10");
            break;

        case MasterDataMng.AssetCategory.ITEM:
        {
            GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(RewardsData.assetValue);
            if (itemM != null)
            {
                arg = itemM.name;
            }
            break;
        }
        }
IL_117:
        return(string.Format(StringMaster.GetString("CaptureBonusItem"), arg, RewardsData.count));
    }
示例#11
0
        private static string GetAssetValueName(int assetCategoryId, string assetValue)
        {
            string result = string.Empty;

            switch (assetCategoryId)
            {
            case 14:
            {
                GameWebAPI.RespDataMA_GetSoulM.SoulM soulMasterBySoulId = VersionUpMaterialData.GetSoulMasterBySoulId(assetValue);
                if (soulMasterBySoulId != null)
                {
                    result = soulMasterBySoulId.soulName;
                }
                break;
            }

            default:
                if (assetCategoryId != 1)
                {
                    if (assetCategoryId == 6)
                    {
                        GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(assetValue);
                        if (itemM != null)
                        {
                            result = itemM.name;
                        }
                    }
                }
                else
                {
                    GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(assetValue).Simple;
                    if (simple != null)
                    {
                        GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group;
                        if (group != null)
                        {
                            result = group.monsterName;
                        }
                    }
                }
                break;

            case 16:
            {
                FacilityKeyM facilityKeyMaster = FarmDataManager.GetFacilityKeyMaster(assetValue);
                if (facilityKeyMaster != null)
                {
                    result = facilityKeyMaster.facilityKeyName;
                }
                break;
            }

            case 17:
            {
                int chipId = int.Parse(assetValue);
                GameWebAPI.RespDataMA_ChipM.Chip chipMaster = ChipDataMng.GetChipMaster(chipId);
                if (chipMaster != null)
                {
                    result = chipMaster.name;
                }
                break;
            }

            case 18:
            {
                GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM dungeonTicketM = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.dungeonTicketM.FirstOrDefault((GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM x) => assetValue == x.dungeonTicketId);
                if (dungeonTicketM != null)
                {
                    result = dungeonTicketM.name;
                }
                break;
            }

            case 19:
            {
                GameWebAPI.RespDataMA_TitleMaster.TitleM titleM = TitleDataMng.GetDictionaryTitleM()[int.Parse(assetValue)];
                if (titleM != null)
                {
                    result = titleM.name;
                }
                break;
            }
            }
            return(result);
        }
示例#12
0
 private static CommonDialog CreatePopupSoulDetail(string assetCategoryId, string assetValue)
 {
     GameWebAPI.RespDataMA_GetSoulM.SoulM soul = MasterDataMng.Instance().RespDataMA_SoulM.GetSoul(assetValue);
     return(CMD_QuestItemPOP.Create(soul));
 }
示例#13
0
        private bool SetTexture(MasterDataMng.AssetCategory category, string assetsValue, UITexture texture)
        {
            bool   result = true;
            string text   = string.Empty;

            switch (category)
            {
            case MasterDataMng.AssetCategory.GATHA_TICKET:
                break;

            default:
                if (category != MasterDataMng.AssetCategory.ITEM)
                {
                    result = false;
                }
                else
                {
                    GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(assetsValue);
                    if (itemM != null)
                    {
                        text = itemM.GetLargeImagePath();
                    }
                }
                break;

            case MasterDataMng.AssetCategory.SOUL:
            {
                GameWebAPI.RespDataMA_GetSoulM.SoulM soul = MasterDataMng.Instance().RespDataMA_SoulM.GetSoul(assetsValue);
                if (soul != null)
                {
                    text = ClassSingleton <EvolutionData> .Instance.GetEvolveItemIconPathByID(assetsValue);
                }
                break;
            }

            case MasterDataMng.AssetCategory.FACILITY_KEY:
            {
                FacilityM facilityMasterByReleaseId = FarmDataManager.GetFacilityMasterByReleaseId(assetsValue);
                if (facilityMasterByReleaseId != null)
                {
                    text = facilityMasterByReleaseId.GetIconPath();
                }
                break;
            }

            case MasterDataMng.AssetCategory.DUNGEON_TICKET:
            {
                GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM ticketMaster = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.GetTicketMaster(assetsValue);
                if (ticketMaster != null)
                {
                    text = ticketMaster.img;
                }
                break;
            }
            }
            if (!string.IsNullOrEmpty(text))
            {
                NGUIUtil.ChangeUITextureFromFile(texture, text, false);
            }
            return(result);
        }
示例#14
0
    public void SetDetail(GameWebAPI.RespDataMS_EventExchangeInfoLogic.Result.Detail exchangeInfo, int selectItemNum, Action <ExchangeItem> touchEvent)
    {
        this.onPushedButton = touchEvent;
        GUICollider component = this.pushedButton.GetComponent <GUICollider>();

        component.onTouchEnded += delegate(Touch touch, Vector2 pos, bool flag)
        {
            this.onPushedButton(this);
        };
        this.selectNum = selectItemNum;
        int.TryParse(exchangeInfo.eventExchangeDetailId, out this.exchangeDetailId);
        this.exchangeItemData = exchangeInfo.item;
        string text  = string.Empty;
        string value = string.Empty;

        this.exchangeInfoData = exchangeInfo;
        this.viewIcon.gameObject.SetActive(true);
        this.viewIconTexture.gameObject.SetActive(false);
        GameWebAPI.RespDataMA_GetAssetCategoryM.AssetCategoryM assetCategory = MasterDataMng.Instance().RespDataMA_AssetCategoryM.GetAssetCategory(exchangeInfo.assetCategoryId);
        string text2 = string.Empty;

        if (assetCategory != null)
        {
            text2 = assetCategory.assetTitle;
        }
        this.exchangeDetailCategoryID = exchangeInfo.assetCategoryId;
        MasterDataMng.AssetCategory assetCategory2 = (MasterDataMng.AssetCategory) int.Parse(exchangeInfo.assetCategoryId);
        this.numCountLabel.text = "1";
        switch (assetCategory2)
        {
        case MasterDataMng.AssetCategory.MONSTER:
        {
            text = string.Empty;
            if (this.micon != null)
            {
                UnityEngine.Object.Destroy(this.micon.gameObject);
            }
            this.viewIcon.gameObject.SetActive(false);
            MonsterData monsterData = MonsterDataMng.Instance().CreateMonsterDataByMID(exchangeInfo.assetValue);
            this.exchangeDetailName = monsterData.monsterMG.monsterName;
            this.micon = GUIMonsterIcon.MakePrefabByMonsterData(monsterData, new Vector3(1f, 1f, 1f), new Vector3(-165f, 25f, 0f), this.iconRoot.transform, true, false);
            UIWidget component2 = base.gameObject.GetComponent <UIWidget>();
            if (component2 != null)
            {
                DepthController component3 = this.micon.GetComponent <DepthController>();
                if (component3 != null)
                {
                    component3.AddWidgetDepth(this.micon.transform, component2.depth + 10);
                }
            }
            this.micon.GetDepthController();
            BoxCollider component4 = this.micon.gameObject.GetComponent <BoxCollider>();
            if (component4 != null)
            {
                component4.enabled = false;
            }
            break;
        }

        case MasterDataMng.AssetCategory.DIGI_STONE:
            text = "Common02_LB_Stone";
            this.exchangeDetailName = text2;
            break;

        case MasterDataMng.AssetCategory.LINK_POINT:
            text = "Common02_LB_Link";
            this.exchangeDetailName = text2;
            break;

        case MasterDataMng.AssetCategory.TIP:
            text = "Common02_LB_Chip";
            this.exchangeDetailName = text2;
            break;

        default:
            switch (assetCategory2)
            {
            case MasterDataMng.AssetCategory.MEAT:
                text = "Common02_item_meat";
                this.exchangeDetailName = text2;
                goto IL_567;

            case MasterDataMng.AssetCategory.SOUL:
            {
                this.exchangeDetailName = text2;
                GameWebAPI.RespDataMA_GetSoulM.SoulM soul = MasterDataMng.Instance().RespDataMA_SoulM.GetSoul(exchangeInfo.assetValue);
                value = soul.soulName;
                this.viewIconTexture.gameObject.SetActive(true);
                string evolveItemIconPathByID = ClassSingleton <EvolutionData> .Instance.GetEvolveItemIconPathByID(exchangeInfo.assetValue);

                NGUIUtil.ChangeUITextureFromFile(this.viewIconTexture, evolveItemIconPathByID, false);
                this.viewIcon.gameObject.SetActive(false);
                goto IL_567;
            }

            case MasterDataMng.AssetCategory.FACILITY_KEY:
            {
                this.viewIconTexture.gameObject.SetActive(true);
                this.viewIcon.gameObject.SetActive(false);
                FacilityConditionM[] facilityCondition         = FarmDataManager.GetFacilityCondition(exchangeInfo.assetValue);
                FacilityConditionM   facilityConditionM        = facilityCondition.FirstOrDefault((FacilityConditionM x) => int.Parse(x.conditionType) == 1);
                FacilityM            facilityMasterByReleaseId = FarmDataManager.GetFacilityMasterByReleaseId(facilityConditionM.releaseId);
                NGUIUtil.ChangeUITextureFromFile(this.viewIconTexture, facilityMasterByReleaseId.GetIconPath(), false);
                FacilityKeyM facilityKeyMaster = FarmDataManager.GetFacilityKeyMaster(exchangeInfo.assetValue);
                if (facilityKeyMaster != null)
                {
                    this.exchangeDetailName = facilityKeyMaster.facilityKeyName;
                }
                goto IL_567;
            }

            case MasterDataMng.AssetCategory.CHIP:
            {
                GameWebAPI.RespDataMA_ChipM.Chip chipMainData = ChipDataMng.GetChipMainData(exchangeInfo.assetValue);
                ChipDataMng.MakePrefabByChipData(chipMainData, this.viewIcon.gameObject, this.viewIcon.gameObject.transform.localPosition, this.viewIcon.gameObject.transform.localScale, null, 128, 128, false);
                this.exchangeDetailName = chipMainData.name;
                this.viewIcon.gameObject.SetActive(false);
                goto IL_567;
            }

            case MasterDataMng.AssetCategory.DUNGEON_TICKET:
            {
                this.viewIconTexture.gameObject.SetActive(true);
                this.viewIcon.gameObject.SetActive(false);
                GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM dungeonTicketM = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.dungeonTicketM.FirstOrDefault((GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM x) => exchangeInfo.assetValue == x.dungeonTicketId);
                if (dungeonTicketM != null)
                {
                    global::Debug.Log(dungeonTicketM.img);
                    NGUIUtil.ChangeUITextureFromFile(this.viewIconTexture, dungeonTicketM.img, false);
                    this.exchangeDetailName = dungeonTicketM.name;
                }
                goto IL_567;
            }
            }
            text = string.Empty;
            this.exchangeDetailName = StringMaster.GetString("Present-10");
            break;

        case MasterDataMng.AssetCategory.ITEM:
        {
            GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(exchangeInfo.assetValue);
            if (itemM != null)
            {
                this.exchangeDetailName = itemM.name;
                this.viewIconTexture.gameObject.SetActive(true);
                this.viewIcon.gameObject.SetActive(false);
                string largeImagePath = itemM.GetLargeImagePath();
                NGUIUtil.ChangeUITextureFromFile(this.viewIconTexture, largeImagePath, false);
            }
            break;
        }
        }
IL_567:
        if (!string.IsNullOrEmpty(text) && assetCategory2 != MasterDataMng.AssetCategory.MONSTER)
        {
            this.viewIcon.spriteName = text;
        }
        if (assetCategory2 == MasterDataMng.AssetCategory.TIP)
        {
            this.exchangeDetailNum = StringFormat.Cluster(exchangeInfo.assetNum);
        }
        else
        {
            this.exchangeDetailNum = exchangeInfo.assetNum;
        }
        if (assetCategory2 != MasterDataMng.AssetCategory.MONSTER)
        {
            this.titleLabel.text = string.Format(StringMaster.GetString("SystemItemCount"), this.exchangeDetailName, this.exchangeDetailNum);
        }
        else
        {
            this.titleLabel.text = this.exchangeDetailName;
        }
        if (!string.IsNullOrEmpty(value))
        {
            this.exchangeDetailName = value;
        }
        this.exchangeConsumeNum = exchangeInfo.needNum;
        this.buildNumLabel.text = this.exchangeConsumeNum;
        this.ExchangeIconSet(exchangeInfo);
        this.ResetNum(exchangeInfo);
        this.SetButton(exchangeInfo);
        this.ShowGUI();
    }
示例#15
0
    public string GetPresentName(GameWebAPI.RespDataMA_GetAssetCategoryM.AssetCategoryM masterAssetCategory, string objectId, bool showDetail = false)
    {
        string result = StringMaster.GetString("Present-10");

        if (masterAssetCategory != null)
        {
            result = masterAssetCategory.assetTitle;
        }
        MasterDataMng.AssetCategory assetCategory = (MasterDataMng.AssetCategory)masterAssetCategory.assetCategoryId.ToInt32();
        switch (assetCategory)
        {
        case MasterDataMng.AssetCategory.FACILITY_KEY:
        {
            FacilityKeyM facilityKeyMaster = FarmDataManager.GetFacilityKeyMaster(objectId);
            if (facilityKeyMaster != null)
            {
                result = facilityKeyMaster.facilityKeyName;
            }
            break;
        }

        default:
            if (assetCategory != MasterDataMng.AssetCategory.MONSTER)
            {
                if (assetCategory == MasterDataMng.AssetCategory.ITEM)
                {
                    GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(objectId);
                    if (itemM != null)
                    {
                        result = itemM.name;
                    }
                }
            }
            else
            {
                GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(objectId).Simple;
                if (simple != null)
                {
                    GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group;
                    if (group != null)
                    {
                        result = group.monsterName;
                    }
                }
            }
            break;

        case MasterDataMng.AssetCategory.DUNGEON_TICKET:
        {
            GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM dungeonTicketM = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.dungeonTicketM.FirstOrDefault((GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM x) => objectId == x.dungeonTicketId);
            if (dungeonTicketM != null)
            {
                result = dungeonTicketM.name;
            }
            break;
        }

        case MasterDataMng.AssetCategory.TITLE:
        {
            GameWebAPI.RespDataMA_TitleMaster.TitleM titleM = TitleDataMng.GetDictionaryTitleM()[int.Parse(objectId)];
            if (titleM != null)
            {
                result = titleM.name;
            }
            break;
        }
        }
        if (showDetail)
        {
            MasterDataMng.AssetCategory assetCategory2 = (MasterDataMng.AssetCategory)masterAssetCategory.assetCategoryId.ToInt32();
            if (assetCategory2 != MasterDataMng.AssetCategory.CHIP)
            {
                if (assetCategory2 == MasterDataMng.AssetCategory.SOUL)
                {
                    GameWebAPI.RespDataMA_GetSoulM.SoulM soulMasterBySoulId = VersionUpMaterialData.GetSoulMasterBySoulId(objectId);
                    result = soulMasterBySoulId.soulName;
                }
            }
            else
            {
                int chipId = int.Parse(objectId);
                GameWebAPI.RespDataMA_ChipM.Chip chipMaster = ChipDataMng.GetChipMaster(chipId);
                result = chipMaster.name;
            }
        }
        return(result);
    }
    public string DialogDataSet(GameWebAPI.RespDataMA_GetAssetCategoryM.AssetCategoryM masterUpgradeCategory, MasterDataMng.AssetCategory assetCategoryId, GameWebAPI.RespDataGA_ExecGacha.GachaRewardsData RewardsData)
    {
        string text = string.Empty;

        if (masterUpgradeCategory != null)
        {
            text = masterUpgradeCategory.assetTitle;
        }
        string arg = string.Empty;

        this.iconTexture.gameObject.SetActive(false);
        this.iconSprite.gameObject.SetActive(false);
        this.textMore.gameObject.SetActive(false);
        switch (assetCategoryId)
        {
        case MasterDataMng.AssetCategory.MONSTER:
        {
            MonsterData    monsterData    = MonsterDataMng.Instance().CreateMonsterDataByMID(RewardsData.assetValue);
            GUIMonsterIcon guimonsterIcon = GUIMonsterIcon.MakePrefabByMonsterData(MonsterDataMng.Instance().CreateMonsterDataByMID(RewardsData.assetValue), Vector3.one, Vector3.zero, this.iconSprite.transform, true, false);
            guimonsterIcon.ResizeIcon(this.iconSprite.width, this.iconSprite.height);
            if (null != guimonsterIcon)
            {
                DepthController depthController = guimonsterIcon.GetDepthController();
                if (null != depthController)
                {
                    depthController.AddWidgetDepth(guimonsterIcon.transform, this.iconSprite.depth + 10);
                    this.iconSprite.gameObject.SetActive(true);
                }
            }
            arg = monsterData.monsterMG.monsterName;
            break;
        }

        case MasterDataMng.AssetCategory.DIGI_STONE:
            arg = text;
            this.iconSprite.gameObject.SetActive(true);
            this.iconSprite.spriteName = this.GetSpriteName(assetCategoryId);
            break;

        case MasterDataMng.AssetCategory.LINK_POINT:
            arg = text;
            this.iconSprite.gameObject.SetActive(true);
            this.iconSprite.spriteName = this.GetSpriteName(assetCategoryId);
            break;

        case MasterDataMng.AssetCategory.TIP:
            this.iconSprite.gameObject.SetActive(true);
            this.iconSprite.spriteName = this.GetSpriteName(assetCategoryId);
            arg = text;
            break;

        default:
            switch (assetCategoryId)
            {
            case MasterDataMng.AssetCategory.MEAT:
                this.iconSprite.gameObject.SetActive(true);
                this.iconSprite.spriteName = this.GetSpriteName(assetCategoryId);
                arg = text;
                goto IL_2FA;

            case MasterDataMng.AssetCategory.SOUL:
            {
                GameWebAPI.RespDataMA_GetSoulM.SoulM soul = MasterDataMng.Instance().RespDataMA_SoulM.GetSoul(RewardsData.assetValue);
                arg = soul.soulName;
                NGUIUtil.ChangeUITextureFromFile(this.iconTexture, this.GetTexturePath(assetCategoryId, RewardsData.assetValue), false);
                this.iconTexture.gameObject.SetActive(true);
                goto IL_2FA;
            }

            case MasterDataMng.AssetCategory.FACILITY_KEY:
                arg = text;
                goto IL_2FA;

            case MasterDataMng.AssetCategory.CHIP:
            {
                GameWebAPI.RespDataMA_ChipM.Chip chipMainData = ChipDataMng.GetChipMainData(RewardsData.assetValue);
                ChipDataMng.MakePrefabByChipData(chipMainData, this.iconSprite.gameObject, this.iconSprite.transform.localPosition, this.iconSprite.transform.localScale, null, -1, -1, true);
                arg = chipMainData.name;
                goto IL_2FA;
            }
            }
            arg = StringMaster.GetString("Present-10");
            break;

        case MasterDataMng.AssetCategory.ITEM:
        {
            GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(RewardsData.assetValue);
            if (itemM != null)
            {
                arg = itemM.name;
                NGUIUtil.ChangeUITextureFromFile(this.iconTexture, this.GetTexturePath(assetCategoryId, RewardsData.assetValue), false);
                this.iconTexture.gameObject.SetActive(true);
            }
            break;
        }
        }
IL_2FA:
        return(string.Format(StringMaster.GetString("CaptureBonusItem"), arg, RewardsData.count));
    }
    private void ActCallBackDropItem(int idx)
    {
        if (this.isClosed)
        {
            return;
        }
        MasterDataMng.AssetCategory assetCategoryId = (MasterDataMng.AssetCategory) this.dropAssetList[idx].assetCategoryId;
        string text = this.dropAssetList[idx].assetValue.ToString();

        GameWebAPI.RespDataMA_GetAssetCategoryM.AssetCategoryM assetCategory = MasterDataMng.Instance().RespDataMA_AssetCategoryM.GetAssetCategory(this.dropAssetList[idx].assetCategoryId.ToString());
        switch (assetCategoryId)
        {
        case MasterDataMng.AssetCategory.MONSTER:
            break;

        case MasterDataMng.AssetCategory.DIGI_STONE:
            CMD_QuestItemPOP.Create(assetCategory);
            break;

        case MasterDataMng.AssetCategory.LINK_POINT:
            CMD_QuestItemPOP.Create(assetCategory);
            break;

        case MasterDataMng.AssetCategory.TIP:
            CMD_QuestItemPOP.Create(assetCategory);
            break;

        default:
            switch (assetCategoryId)
            {
            case MasterDataMng.AssetCategory.SOUL:
            {
                GameWebAPI.RespDataMA_GetSoulM.SoulM soul = MasterDataMng.Instance().RespDataMA_SoulM.GetSoul(text);
                CMD_QuestItemPOP.Create(soul);
                break;
            }

            case MasterDataMng.AssetCategory.FACILITY_KEY:
            {
                FacilityConditionM[] facilityCondition         = FarmDataManager.GetFacilityCondition(text);
                FacilityConditionM   facilityConditionM        = facilityCondition.FirstOrDefault((FacilityConditionM x) => int.Parse(x.conditionType) == 1);
                FacilityM            facilityMasterByReleaseId = FarmDataManager.GetFacilityMasterByReleaseId(facilityConditionM.releaseId);
                CMD_QuestItemPOP.Create(facilityConditionM, text, facilityMasterByReleaseId);
                break;
            }

            case MasterDataMng.AssetCategory.CHIP:
            {
                GameWebAPI.RespDataMA_ChipM.Chip chipMainData = ChipDataMng.GetChipMainData(text);
                CMD_QuestItemPOP.Create(chipMainData);
                break;
            }

            case MasterDataMng.AssetCategory.DUNGEON_TICKET:
            {
                string ticketValue = text;
                GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM data = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.dungeonTicketM.FirstOrDefault((GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM x) => x.dungeonTicketId == ticketValue);
                CMD_QuestItemPOP.Create(data);
                break;
            }
            }
            break;

        case MasterDataMng.AssetCategory.ITEM:
        {
            GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(text);
            CMD_QuestItemPOP.Create(itemM);
            break;
        }
        }
    }
示例#18
0
    private void ActCallBackDropItem(string soulId)
    {
        GameWebAPI.RespDataMA_GetSoulM.SoulM soulMaster = ClassSingleton <EvolutionData> .Instance.GetSoulMaster(soulId);

        CMD_QuestItemPOP.Create(soulMaster);
    }
示例#19
0
    public void ItemIconOnTap()
    {
        if (this.numUpButtonCollider.isTouching || this.numDownButtonCollider.isTouching)
        {
            return;
        }
        MasterDataMng.AssetCategory assetCategory = (MasterDataMng.AssetCategory) int.Parse(this.exchangeInfoData.assetCategoryId);
        GameWebAPI.RespDataMA_GetAssetCategoryM.AssetCategoryM assetCategory2 = MasterDataMng.Instance().RespDataMA_AssetCategoryM.GetAssetCategory(this.exchangeInfoData.assetCategoryId);
        switch (assetCategory)
        {
        case MasterDataMng.AssetCategory.MONSTER:
            if (!string.IsNullOrEmpty(this.exchangeInfoData.monsterFixedValueId))
            {
                MonsterFixedM fixedValues = MonsterFixedData.GetMonsterFixedMaster(this.exchangeInfoData.monsterFixedValueId);
                if (fixedValues != null)
                {
                    CMD_MonsterParamPop cmd_MonsterParamPop          = GUIMain.ShowCommonDialog(null, "CMD_MonsterParamPop", null) as CMD_MonsterParamPop;
                    MonsterData         digimonData                  = MonsterDataMng.Instance().CreateMonsterDataByMID(this.exchangeInfoData.assetValue);
                    GameWebAPI.RespDataMA_GetSkillM.SkillM[] skillM  = MasterDataMng.Instance().RespDataMA_SkillM.skillM;
                    GameWebAPI.RespDataMA_GetSkillM.SkillM   skillM2 = skillM.FirstOrDefault((GameWebAPI.RespDataMA_GetSkillM.SkillM x) => x.skillGroupId == digimonData.monsterM.skillGroupId && x.skillGroupSubId == fixedValues.defaultSkillGroupSubId);
                    if (int.Parse(fixedValues.level) > int.Parse(digimonData.monsterM.maxLevel))
                    {
                        fixedValues.level = digimonData.monsterM.maxLevel;
                    }
                    int lvMAXExperienceInfo = DataMng.Instance().GetLvMAXExperienceInfo(int.Parse(fixedValues.level));
                    DataMng.ExperienceInfo experienceInfo = DataMng.Instance().GetExperienceInfo(lvMAXExperienceInfo);
                    digimonData.userMonster.luck                   = fixedValues.luck;
                    digimonData.userMonster.friendship             = "0";
                    digimonData.userMonster.level                  = fixedValues.level;
                    digimonData.userMonster.hpAbility              = fixedValues.hpAbility;
                    digimonData.userMonster.hpAbilityFlg           = fixedValues.hpAbilityFlg.ToString();
                    digimonData.userMonster.attackAbility          = fixedValues.attackAbility;
                    digimonData.userMonster.attackAbilityFlg       = fixedValues.attackAbilityFlg.ToString();
                    digimonData.userMonster.defenseAbility         = fixedValues.defenseAbility;
                    digimonData.userMonster.defenseAbilityFlg      = fixedValues.defenseAbilityFlg.ToString();
                    digimonData.userMonster.spAttackAbility        = fixedValues.spAttackAbility;
                    digimonData.userMonster.spAttackAbilityFlg     = fixedValues.spAttackAbilityFlg.ToString();
                    digimonData.userMonster.spDefenseAbility       = fixedValues.spDefenseAbility;
                    digimonData.userMonster.spDefenseAbilityFlg    = fixedValues.spDefenseAbilityFlg.ToString();
                    digimonData.userMonster.speedAbility           = fixedValues.speedAbility;
                    digimonData.userMonster.speedAbilityFlg        = fixedValues.speedAbilityFlg.ToString();
                    digimonData.userMonster.commonSkillId          = fixedValues.commonSkillId;
                    digimonData.userMonster.leaderSkillId          = fixedValues.leaderSkillId;
                    digimonData.userMonster.defaultSkillGroupSubId = fixedValues.defaultSkillGroupSubId;
                    digimonData.userMonster.uniqueSkillId          = skillM2.skillId;
                    digimonData.InitSkillInfo();
                    cmd_MonsterParamPop.MonsterDataSet(digimonData, experienceInfo, int.Parse(this.exchangeInfoData.maxExtraSlotNum), this.exchangeItemData.eventExchangeId);
                }
            }
            break;

        case MasterDataMng.AssetCategory.DIGI_STONE:
            CMD_QuestItemPOP.Create(assetCategory2);
            break;

        case MasterDataMng.AssetCategory.LINK_POINT:
            CMD_QuestItemPOP.Create(assetCategory2);
            break;

        case MasterDataMng.AssetCategory.TIP:
            CMD_QuestItemPOP.Create(assetCategory2);
            break;

        default:
            switch (assetCategory)
            {
            case MasterDataMng.AssetCategory.SOUL:
            {
                GameWebAPI.RespDataMA_GetSoulM.SoulM soul = MasterDataMng.Instance().RespDataMA_SoulM.GetSoul(this.exchangeInfoData.assetValue);
                CMD_QuestItemPOP.Create(soul);
                break;
            }

            case MasterDataMng.AssetCategory.FACILITY_KEY:
            {
                FacilityConditionM[] facilityCondition         = FarmDataManager.GetFacilityCondition(this.exchangeInfoData.assetValue);
                FacilityConditionM   facilityConditionM        = facilityCondition.FirstOrDefault((FacilityConditionM x) => int.Parse(x.conditionType) == 1);
                FacilityM            facilityMasterByReleaseId = FarmDataManager.GetFacilityMasterByReleaseId(facilityConditionM.releaseId);
                CMD_QuestItemPOP.Create(facilityConditionM, this.exchangeInfoData.assetValue, facilityMasterByReleaseId);
                break;
            }

            case MasterDataMng.AssetCategory.CHIP:
            {
                GameWebAPI.RespDataMA_ChipM.Chip chipMainData = ChipDataMng.GetChipMainData(this.exchangeInfoData.assetValue);
                CMD_QuestItemPOP.Create(chipMainData);
                break;
            }

            case MasterDataMng.AssetCategory.DUNGEON_TICKET:
            {
                string ticketValue = this.exchangeInfoData.assetValue;
                GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM data = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.dungeonTicketM.FirstOrDefault((GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM x) => x.dungeonTicketId == ticketValue);
                CMD_QuestItemPOP.Create(data);
                break;
            }
            }
            break;

        case MasterDataMng.AssetCategory.ITEM:
        {
            GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(this.exchangeInfoData.assetValue);
            CMD_QuestItemPOP.Create(itemM);
            break;
        }
        }
    }
示例#20
0
    private void OnTouchedSoulIcon()
    {
        GameWebAPI.RespDataMA_GetSoulM.SoulM soulMaster = ClassSingleton <EvolutionData> .Instance.GetSoulMaster(this.soulId);

        CMD_QuestItemPOP.Create(soulMaster);
    }