示例#1
0
    private void Awake()
    {
        instance       = this;
        CannonBallMass = GameManager.DEFAULT_CANNON_BALL_MASS;

        // Forces the Editor to the aspect ratio that is best used to view the learning module
        GameViewUtils.SwitchToSize(new Vector2(16, 9), GameViewUtils.GameViewSizeType.AspectRatio, "Unity Physics Aspect");
    }