public static void ClearResolution() { if (CustomResolution != null) { EditorWindow gameView = GetGameView(); bool customResolutionActive = gameView && CustomResolutionIndex == (int)gameView.FetchProperty("selectedSizeIndex"); GameViewSizes.CallMethod("RemoveCustomSize", CustomResolutionIndex); CustomResolution = null; if (customResolutionActive) { gameView.CallMethod("SizeSelectionCallback", Mathf.Clamp(PlayerPrefs.GetInt(PREVIOUS_RESOLUTION_PREF), 0, (int)GameViewSizes.CallMethod("GetTotalCount") - 1), null); ZoomOutGameView(); RefreshMockups(); } } }
public static void SetResolution(int width, int height, bool aspectRatioMode) { EditorWindow gameView = GetGameView(); if (!gameView) { #if UNITY_2019_3_OR_NEWER // On 2019.3 and later, we can resize canvases even when there is no open Game window. On earlier versions, unfortunately it is not possible if (!NotchSolutionUtilityEditor.UnityDeviceSimulatorActive) { SceneView sceneView = SceneView.lastActiveSceneView ?? SceneView.currentDrawingSceneView; if (sceneView) { sceneView.CallMethod("SetMainPlayModeViewSize", new Vector2(width, height)); RefreshMockups(); } } #endif return; } object customResolution = CustomResolution; if (customResolution != null) { bool isModified = false; if ((customResolution.FetchProperty("sizeType").Equals(AspectRatioMode)) != aspectRatioMode) { customResolution.ModifyProperty("sizeType", aspectRatioMode ? AspectRatioMode : FixedResolutionMode); isModified = true; } if ((int)customResolution.FetchProperty("width") != width) { customResolution.ModifyProperty("width", width); isModified = true; } if ((int)customResolution.FetchProperty("height") != height) { customResolution.ModifyProperty("height", height); isModified = true; } if (!isModified) { return; } else if (CustomResolutionIndex == (int)gameView.FetchProperty("selectedSizeIndex")) { ZoomOutGameView(); RefreshMockups(); return; } } else { CustomResolution = customResolution = GetType("GameViewSize").CreateInstance(aspectRatioMode ? AspectRatioMode : FixedResolutionMode, width, height, TEMPORARY_RESOLUTION_LABEL); GameViewSizes.CallMethod("AddCustomSize", customResolution); } PlayerPrefs.SetInt(PREVIOUS_RESOLUTION_PREF, (int)gameView.FetchProperty("selectedSizeIndex")); gameView.CallMethod("SizeSelectionCallback", CustomResolutionIndex, null); ZoomOutGameView(); RefreshMockups(); }