/// <summary> /// When the corresponding button is clicked, get and display the value of the given key associated to the current game. /// </summary> public void Button_DisplayGameKey() { // Default hardcoded values to use if no InputField elements references are assigned string key = "TestString"; // Check the key value if (displayGameKey_Key == null) { Debug.LogWarning(string.Format(noReferenceFormat, "GameVFS", "displayGameKey_Key")); } else if (!string.IsNullOrEmpty(displayGameKey_Key.text)) { key = displayGameKey_Key.text; } // Call the template method GameVFSFeatures.Handling_DisplayGameKey(key); }
/// <summary> /// When the corresponding button is clicked, get and display the value of all keys associated to the current game. /// </summary> public void Button_DisplayAllGameKeys() { // Call the template method GameVFSFeatures.Handling_DisplayGameKey(null); }