public void HandlePlayerGet(string cardId, int turn) { if (string.IsNullOrEmpty(cardId)) { return; } LogEvent("PlayerGet", cardId); _game.PlayerGet(cardId, false, turn); if (cardId == "GAME_005" && _game.CurrentGameStats != null) { _game.CurrentGameStats.Coin = true; Logger.WriteLine("Got coin", "GameStats"); } _game.AddPlayToCurrentGame(PlayType.PlayerGet, turn, cardId); GameEvents.OnPlayerGet.Execute(GameV2.GetCardFromId(cardId)); }