void Start() { master = this.GetComponentInParent <GameMasterController>(); ui = master.user_interface_controller; audio_source = this.gameObject.AddComponent <AudioSource>(); }
private void Awake() { DontDestroyOnLoad(this.gameObject); Cursor.lockState = CursorLockMode.Locked; game_state = GameState.MainMenu; game_state_change_event_args = new GameStateChangeEventArgs(); game_state_change_event_args.game_state = game_state; load_level_controller = this.gameObject.AddComponent <GameLoadLevelController>(); input_controller = this.gameObject.GetComponent <GameInputController>(); audio_controller = this.gameObject.GetComponent <GameAudioController>(); player_controller = this.gameObject.GetComponent <GamePlayerController>(); data_controller = this.gameObject.GetComponent <GameDataController>(); cutscene_controller = this.gameObject.GetComponent <GameCutsceneController>(); user_interface_controller = this.gameObject.GetComponent <GameUserInterfaceController>(); }
// Start is called before the first frame update void Start() { master = this.GetComponentInParent <GameMasterController>(); ui = master.user_interface_controller; ui_font = Resources.Load(GameConstants.DIRECTORY_FONT) as Font; player_health_icon_texture = Resources.Load("texture/ui/tmenu_player_health") as Texture2D; player_health_icon_rect = new Rect(64, 64, 64, 64); ui_style = new GUIStyle(); ui_style.font = ui_font; ui_style.fontSize = 32; ui_style.normal.textColor = Color.white; ui_shadow_style = new GUIStyle(); ui_shadow_style.font = ui_font; ui_shadow_style.fontSize = 32; ui_shadow_style.normal.textColor = Color.black; }
void Start() { master = this.GetComponentInParent <GameMasterController>(); ui = master.user_interface_controller; }