示例#1
0
        /// <summary>
        ///     帮忙助力
        /// </summary>
        /// <param name="request"></param>
        /// <returns></returns>
        public static async Task <OperationResult <GameUserFriendSupportResponse> > GameUserFriendSupportAsync(
            GameUserFriendSupportRequest request)
        {
            try
            {
                var manager = GameManagerFactory.GetGameManager(request.GameVersion);
                if (manager == null)
                {
                    // 未实现
                    return(OperationResult.FromError <GameUserFriendSupportResponse>("-3", Resource.Invalid_Game_NotImpl));
                }

                var result = await manager.GameUserFriendSupportAsync(request);

                if (string.IsNullOrWhiteSpace(result.errCode) && result.response != null)
                {
                    return(OperationResult.FromResult(result.response));
                }

                return(OperationResult.FromError <GameUserFriendSupportResponse>(result.errCode, result.errMsg));
            }
            catch (NotImplementedException e)
            {
                // 未实现
                return(OperationResult.FromError <GameUserFriendSupportResponse>("-3", Resource.Invalid_Game_NotImpl));
            }
        }
 GameUserFriendSupportAsync(GameUserFriendSupportRequest request);
示例#3
0
 /// <summary>
 ///     帮忙助力
 ///     -1 -2   程序异常
 ///     -7      参数异常
 ///     -3      此游戏未实现
 ///     -10     不能够助力了
 ///     -20     今天已经助力
 ///     -30     游戏配置异常
 ///     -40     用户信息异常
 ///     -50     助力上限了
 ///     -90     活动尚未开始或者活动已经结束
 /// </summary>
 /// <param name="request"></param>
 /// <returns></returns>
 public async Task <OperationResult <GameUserFriendSupportResponse> > GameUserFriendSupportAsync(
     GameUserFriendSupportRequest request)
 {
     return(await GameManager.GameUserFriendSupportAsync(request));
 }