private GameUi.eMatrixSize parse(string i_MatrixSizeStr) { bool isIntParseCompleted = true; GameUi.eMatrixSize matrixSize = GameUi.eMatrixSize.WrongChoise; isIntParseCompleted = int.TryParse(i_MatrixSizeStr, out int paresInt); if (isIntParseCompleted) { if (paresInt == 1) { matrixSize = GameUi.eMatrixSize.SixBySix; } else if (paresInt == 2) { matrixSize = GameUi.eMatrixSize.EightByEight; } else { matrixSize = GameUi.eMatrixSize.WrongChoise; } } return(matrixSize); }
private bool checkMatrixSizeInput(string i_MatrixSizeStr) { bool isValidInput = true; GameUi.eMatrixSize gameModeVal = parse(i_MatrixSizeStr); if (gameModeVal != GameUi.eMatrixSize.EightByEight && gameModeVal != GameUi.eMatrixSize.SixBySix) { isValidInput = false; } return(isValidInput); }
public MatrixSizeManager() { m_MatrixSize = GameUi.eMatrixSize.WrongChoise; }