void AssignGhosts() { clyde = GameObject.Find("clyde"); pinky = GameObject.Find("pinky"); inky = GameObject.Find("inky"); blinky = GameObject.Find("blinky"); pacman = GameObject.Find("pacman"); if (clyde == null || pinky == null || inky == null || blinky == null) { Debug.Log("One of ghosts are NULL"); } if (pacman == null) { Debug.Log("Pacman is NULL"); } gui = FindObjectOfType <GameUINavigation>(); if (gui == null) { Debug.Log("GUI Handle Null!"); } }
private void Start() { GM = GameObject.Find("GameManager").GetComponent <GameManager>(); GUINav = GameObject.Find("UIManager").GetComponent <GameUINavigation>(); _dest = transform.position; }