void Start() { // Temporary!!! myTurn = (Random.Range(0, 2) == 1) ? true : false; Input.multiTouchEnabled = false; dolls = new List <CharacterDoll>(); playerDoll = new List <CharacterDoll>(); enemyDoll = new List <CharacterDoll>(); skills = new List <Skill>(); board = Board.Instance; board.Initialize(); PushAllDolls(); DollController.Instance.Initialize(); u = GameUIManager.Instance; u.Initialize(); u.ShowCharacters(); place = PlaceMode.Instance; place.StartPlaceMode(); SoundManager.Instance.PlayBGM(gameBgm); }