private void OnOpenUIFormSuccess(object sender, GameEventArgs e) { OpenUIFormSuccessEventArgs ne = (OpenUIFormSuccessEventArgs)e; // 判断userData是否为自己 if (ne.UserData != this) { return; } if (sender != null) { UIComponent UI = sender as UIComponent; if (UI != null) { UIForm form = UI.GetUIForm(mUIName); if (form != null) { GameUICanvas panel = (GameUICanvas)(form.Logic); if (panel != null) { //panel.OnEnableMask(true); //panel.OnEnableActor(true); } } } } }
void Awake() { instance = this; }
IEnumerator C_Initialize() { WaitForSeconds wait = new WaitForSeconds(0.5f); if (GameManager.Instance.m_TestMode) { TestModeDefaultItemSetting list = Resources.Load <TestModeDefaultItemSetting>("TestModeDefaultItemList"); list.SetTestDefaultItemInventory(); TestModeServerConnect(); while (!PhotonNetwork.InRoom) { yield return(null); } } NetworkManager.Instance.RoomController.SetLocalPlayerProperties(PlayerCharacter.m_CharacterReadyKey, false); NetworkManager.Instance.RoomController.SetLocalPlayerProperties("InitComp", false); yield return(wait); if (PhotonNetwork.IsMasterClient) { // timer set TimerNet.CreateDefaultTimer(); TimerNet.InsertTimer(m_SequenceTimerKey, 0.0f, true); } yield return(wait); GameObject pianoUI = Instantiate(Resources.Load <GameObject>("PianoEffectCanvas")); m_PianoEffect = pianoUI.GetComponent <PianoEffectCanvas>(); m_PianoEffect.Initialize(); GameObject readyUI = Instantiate(Resources.Load <GameObject>("GameReadyCanvas")); m_GameReadyCanvas = readyUI.GetComponent <GameReadyCanvas>(); m_ControlCanvas = Instantiate(Resources.Load <GameObject>("ControlCanvas")); m_ControlCanvas.SetActive(false); GameObject gameUI = Instantiate(Resources.Load <GameObject>("GameUICanvas")); m_GameUICanvas = gameUI.GetComponent <GameUICanvas>(); List <Item> droplist = new List <Item>(); for (int i = 0; i < m_DropItemList.Length; ++i) { droplist.Add(m_DropItemList[i].m_Item); } m_GameUICanvas.Initialize(this, droplist); m_GameUICanvas.TimeCheck(false); gameUI.SetActive(false); m_SkillUICanvas = Instantiate(Resources.Load <GameObject>("SkillUICanvas"), Vector3.zero, Quaternion.identity); m_SkillUICanvas.SetActive(false); GameObject bossUI = Instantiate(Resources.Load <GameObject>("BossUICanvas")); m_BossUICanvas = bossUI.GetComponent <BossCharacterUI>(); bossUI.SetActive(false); m_SpawnManager.Initialize(); GameObject g = PhotonNetwork.Instantiate("PlayerCharacter", Vector3.zero, Quaternion.identity, 0, new object[] { -1, -1, -1, -1, -1, InventoryManager.Instance.GetPlayerModelName() }); m_MyCharacter = g.GetComponent <PlayerCharacter>(); m_MyCharacter.AddDeadEvent(MyCharacterDeadEvent); m_VerticalCamera = Instantiate(m_VerticalCamera, Vector3.zero, Quaternion.identity); VerticalFollowCamera verticalcamera = m_VerticalCamera.GetComponent <VerticalFollowCamera>(); verticalcamera.Initialize(this, m_MyCharacter); m_VerticalCamera.SetActive(false); NetworkManager.Instance.RoomController.SetLocalPlayerProperties("InitComp", true); yield return(wait); while (!IsBeginLoadingComplete) { Player[] players = PhotonNetwork.PlayerList; int compcount = 0; int playercount = players.Length; foreach (Player p in players) { if (NetworkManager.Instance.RoomController.GetOtherPlayerPropertie <bool>(p, "InitComp")) { ++compcount; } } if (compcount >= playercount) { IsBeginLoadingComplete = true; } yield return(null); } m_IsMultiplayGame = NetworkManager.Instance.RoomController.GetRoomPropertie <bool>(MultiPlayKey); while (!IsAfterLoadingComplete) { Player[] players = PhotonNetwork.PlayerList; bool complete = true; for (int i = 0; i < players.Length; ++i) { if (!NetworkManager.Instance.RoomController.GetOtherPlayerPropertie <bool>(players[i], PlayerCharacter.m_CharacterReadyKey)) { complete = false; } } if (complete) { InitializeComplete(); } yield return(null); } }