public override void RefreshObject() { SubsText.text = GameTranslate.GetTranslation("SUBCOUNT") + ": " + _playerController.Subs.ToString(); switch (_actionsController.CurrentAction.ToString()) { case ("Streaming"): CurrentActionText.text = GameTranslate.GetTranslation("STREAMING"); break; case ("Watching"): CurrentActionText.text = GameTranslate.GetTranslation("WATCHING"); break; case ("Responding"): CurrentActionText.text = GameTranslate.GetTranslation("RESPONDING"); break; case ("Walking"): CurrentActionText.text = GameTranslate.GetTranslation("WALKING"); break; case ("Friends"): CurrentActionText.text = GameTranslate.GetTranslation("VISITING"); break; default: break; } }
void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } LoadLanguage(); }
public override void RefreshObject() { if (_chatController.IsMessageToBeDisplayed) { holdMesseges[0] = holdMesseges[1]; holdMesseges[1] = holdMesseges[2]; holdMesseges[2] = _chatController.DisplayMessage; DisplayMessage(); EmoteSpawner.SpawnEmote(holdMesseges[2].Type); } HatefullChance.text = GameTranslate.GetTranslation("HATEFULLCHANCE") + ": " + _chatController.HatefullChance.ToString("0.0") + "%"; }
private List <string> GetNames <T, TD>(List <T> models, GameTranslate game) where T : ITranslateNamed <TD> where TD : ITranslate { var names = new List <string>(); foreach (var item in models) { var name = item.Translates.First(x => x.Language == game.Language).Name; var itemName = (!name.Contains("Default")) ? name : item.Translates.First(x => !x.Name.Contains("Default")).Name; names.Add(itemName); } return(names); }
public string EndGameDescription() { if (_playerData.Subs > 10000) { return(GameTranslate.GetTranslation("ENDGAME4")); } else if (_playerData.Subs > 2000) { return(GameTranslate.GetTranslation("ENDGAME3")); } else if (_playerData.Stress >= 100) { return(GameTranslate.GetTranslation("ENDGAME2")); } else { return(GameTranslate.GetTranslation("ENDGAME1")); } }
public async Task <IActionResult> YTrans() { var tranlations = GameTranslate.Load("ytrans.json"); Dictionary <string, string> dict = new Dictionary <string, string>(); tranlations.ForEach(t => dict[t.en] = t.ru); List <TranslateString> strings = await _store.GetStrings("robin"); foreach (var s in strings) { if (dict.TryGetValue(s.En, out var val)) { await _store.Update(s, s => s.YTrans, val); } } return(Ok()); }
void SpawnMessage() { var messegeType = GetMessageType(); string content; switch (messegeType) { case MessegeType.Negative: content = GameTranslate.GetTranslation("NEGATIVE" + Random.Range(0, _chatData.NegativeTexts.Length).ToString()); break; case MessegeType.Neutral: content = GameTranslate.GetTranslation("NEUTRAL" + Random.Range(0, _chatData.NeutralTexts.Length).ToString()); break; case MessegeType.Positive: content = GameTranslate.GetTranslation("POSITIVE" + Random.Range(0, _chatData.PositiveTexts.Length).ToString()); break; case MessegeType.Hatefull: content = _playerManager.Girl ? GameTranslate.GetTranslation("GIRLHATEFULL" + Random.Range(0, _chatData.GirlHatefullTexts.Length).ToString()) : GameTranslate.GetTranslation("BOYHATEFULL" + Random.Range(0, _chatData.BoyHatefullTexts.Length).ToString()); break; default: content = ""; break; } _chatData.MessageToDisplay = new ChatMessage { Type = messegeType, Content = content }; _playerManager.HandleMessage(_chatData.MessageToDisplay); }
void Start() { GetComponent <TMP_Text>().text = GameTranslate.GetTranslation(key); }
void Update() { text.text = GameTranslate.GetTranslation(key); }
public void DeleteBusket_ChangeOrderRepository_DALReturnsNothing(Order order, Game game, Guid gameId, PlatformType platformType, PlatformTypeTranslate platformTypeTranslate, GameTranslate gameTranslate, Genre genre, GenreTranslate genreTranslate, Publisher publisher, PublisherTranslate publisherTranslate) { _mock.Setup(a => a.Repository <Order>().FindBy(It.IsAny <Expression <Func <Order, bool> > >())) .Returns(new List <Order> { order } ); _mock.Setup(a => a.Repository <Game>().GetSingle(gameId.ToString())) .Returns(game); _mock.Setup(a => a.Repository <Game>().FindBy(It.IsAny <Expression <Func <Game, bool> > >())) .Returns(new List <Game>() { game }); _mock.Setup(a => a.Repository <Comment>().GetAll(It.IsAny <Func <Comment, bool> >())) .Returns(new List <Comment>()); _mock.Setup(a => a.Repository <PlatformTypeTranslate>().GetAll()) .Returns(new List <PlatformTypeTranslate>() { platformTypeTranslate }); _mock.Setup(a => a.Repository <PlatformType>().GetAll()) .Returns(new List <PlatformType>() { platformType }); _mock.Setup(a => a.Repository <GenreTranslate>().GetAll()) .Returns(new List <GenreTranslate>() { genreTranslate }); _mock.Setup(a => a.Repository <Genre>().GetAll()) .Returns(new List <Genre>() { genre }); _mock.Setup(a => a.Repository <PublisherTranslate>().GetAll()) .Returns(new List <PublisherTranslate>() { publisherTranslate }); _mock.Setup(a => a.Repository <Publisher>().GetAll()) .Returns(new List <Publisher>() { publisher }); _mock.Setup(a => a.Repository <Order>().Delete(It.IsAny <Order>())); _mock.Setup(a => a.Repository <GameTranslate>().FindBy(It.IsAny <Expression <Func <GameTranslate, bool> > >())) .Returns(new List <GameTranslate> { gameTranslate }); _orderService.DeleteOrder("name", true); // Assert Mock.Verify(_mock); }