示例#1
0
    protected override void InitUiOnAwake()
    {
        Btn_Close       = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Close");
        scrollRect      = GameTool.GetTheChildComponent <ScrollRect>(this.gameObject, "BagList");
        equipScrollRect = GameTool.GetTheChildComponent <ScrollRect>(this.gameObject, "EquipList");
        /**/
        HeadSlot    = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "HeadSlot").gameObject, "Image");
        HeadGem1    = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "HeadGem1").gameObject, "Image");
        HeadGem2    = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "HeadGem2").gameObject, "Image");
        BodySlot    = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "BodySlot").gameObject, "Image");
        BodyGem1    = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "BodyGem1").gameObject, "Image");
        BodyGem2    = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "BodyGem2").gameObject, "Image");
        WeaponSlot1 = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "WeaponSlot1").gameObject, "Image");
        Weapon1Gem1 = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "Weapon1Gem1").gameObject, "Image");
        Weapon1Gem2 = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "Weapon1Gem2").gameObject, "Image");
        WeaponSlot2 = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "WeaponSlot2").gameObject, "Image");
        Weapon2Gem1 = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "Weapon2Gem1").gameObject, "Image");
        Weapon2Gem2 = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "Weapon2Gem2").gameObject, "Image");
        Magic1      = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "MagicSlot1").gameObject, "Image");
        Magic2      = GameTool.GetTheChildComponent <Image>(GameTool.FindTheChild(this.gameObject, "MagicSlot2").gameObject, "Image");
        Btn_Close.onClick.AddListener(CloseBagUI);

        BagItem   = new List <GameObject>();
        EquipItem = new List <GameObject>();



        MessageCenter.AddListener(EMessageType.RefreshBagList, RefreshBagList);
    }
示例#2
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    protected override void InitUiOnAwake()
    {
        text = GameTool.GetTheChildComponent <Text>(this.gameObject, "Text");

        MessageCenter.AddListener_Multparam(EMessageType.LoadingUI, SetTips);
        MessageCenter.AddListener(EMessageType.LoadingScene, LoadScene);
    }
示例#3
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    private void InitAudio()
    {
        //初始化的时候,去获取音源组件
        audioSource = GameTool.GetTheChildComponent <AudioSource>(this.gameObject, "AudioManager");
        if (!GameTool.HasKey("AudioValue"))
        {
            GameTool.SetFloat("AudioValue", 0.5f);
            audioValue = 0.5f;
        }
        else
        {
            audioValue         = GameTool.GetFloat("AudioValue");
            audioSource.volume = audioValue;
        }

        if (!GameTool.HasKey("Mute"))
        {
            GameTool.SetString("Mute", "false");
            isMute = false;
        }
        else
        {
            isMute           = bool.Parse(GameTool.GetString("Mute"));
            audioSource.mute = isMute;
        }
    }
示例#4
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 protected override void InitUiOnAwake()
 {
     base.InitUiOnAwake();
     slider_Progress = GameTool.GetTheChildComponent <Slider>(this.gameObject, "Slider_Progress");
     txt_Progress    = GameTool.GetTheChildComponent <Text>(this.gameObject, "Txt_Progress");
     slider_Progress.onValueChanged.AddListener(ShowProgress);
 }
示例#5
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 protected override void InitUiOnAwake()
 {
     base.InitUiOnAwake();
     backBtn = GameTool.GetTheChildComponent <Button>(gameObject, "BackBtn");
     backBtn.onClick.AddListener(ToBackClick);
     rangeList = GameTool.FindTheChild(gameObject, "Range");
 }
示例#6
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 protected override void InitUiOnAwake()
 {
     base.InitUiOnAwake();
     startBtn   = GameTool.GetTheChildComponent <Button>(gameObject, "StartBtn");
     rangeBtn   = GameTool.GetTheChildComponent <Button>(gameObject, "RankBtn");
     settingBtn = GameTool.GetTheChildComponent <Button>(gameObject, "SettingBtn");
     exitBtn    = GameTool.GetTheChildComponent <Button>(gameObject, "EndBtn");
 }
示例#7
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文件: NoticeUI.cs 项目: Joker4321/666
 protected override void InitUiOnAwake()
 {
     base.InitUiOnAwake();
     btn_Close         = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Close");
     txt_NoticeDetails = GameTool.GetTheChildComponent <Text>(this.gameObject, "Txt_NoticeDetails");
     btn_Close.onClick.AddListener(Close);
     ShowNotice();
 }
示例#8
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 protected override void InitUiOnAwake()
 {
     base.InitUiOnAwake();
     r2rImg = GameTool.GetTheChildComponent <RawImage>(gameObject, "r2");
     r2btn  = GameTool.GetTheChildComponent <Button>(gameObject, "r2");
     r1rImg = GameTool.GetTheChildComponent <RawImage>(gameObject, "r1");
     r1btn  = GameTool.GetTheChildComponent <Button>(gameObject, "r1");
 }
示例#9
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文件: PlayUI.cs 项目: Joker4321/666
 protected override void OnEnable()
 {
     //每次进入场景时重新更新一次UI
     //倒计时相关
     timeDown      = 10;
     txt_Time      = GameTool.GetTheChildComponent <Text>(this.gameObject, "Txt_Time");
     txt_Time.text = "" + timeDown;
     InvokeRepeating("Time_count", 1.0f, 1.0F);
 }
示例#10
0
 protected override void InitUiOnAwake()
 {
     base.InitUiOnAwake();
     txt_CoinCount      = GameTool.GetTheChildComponent <Text>(this.gameObject, "Txt_CoinCount");
     txt_RedCount       = GameTool.GetTheChildComponent <Text>(this.gameObject, "Txt_RedCount");
     txt_CoinCount.text = InforData.Instance.GetCoinCount().ToString();
     txt_RedCount.text  = InforData.Instance.GetRedCount().ToString();
     MessageCenter.AddMessageListener(E_MessageType.ItemBeSell, AddCoin);
 }
示例#11
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文件: PassUI.cs 项目: Joker4321/666
    // Use this for initialization
    protected override void Start()
    {
        btn_Pass = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Pass");
        btn_Pass.onClick.AddListener(PassLevel);

        txt_CoinCount      = GameTool.GetTheChildComponent <Text>(this.gameObject, "Txt_CoinCount");
        txt_CoinCount.text = InforData.Instance.GetCoinCount().ToString();
        MessageCenter.AddMessageListener(E_MessageType.getCoin, getCoin);
    }
示例#12
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 protected override void InitUiOnAwake()
 {
     BtnBack = GameTool.GetTheChildComponent <Button>(this.gameObject, "BtnBack");
     BtnBack.onClick.AddListener(OnBackBtnClick);
     BtnBackGame = GameTool.GetTheChildComponent <Button>(this.gameObject, "BtnBackGame");
     BtnBackGame.onClick.AddListener(OnBtnBackGame);
     BtnQuit = GameTool.GetTheChildComponent <Button>(this.gameObject, "BtnQuit");
     BtnQuit.onClick.AddListener(OnBtnQuit);
 }
示例#13
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    protected override void InitUiOnAwake()
    {
        base.InitUiOnAwake();
        r3rImg = GameTool.GetTheChildComponent <RawImage>(gameObject, "r3");
        r3btn  = GameTool.GetTheChildComponent <Button>(gameObject, "r3");

        go    = GameTool.FindTheChild(gameObject, "GameObject");
        rImgs = go.GetComponentsInChildren <RawImage>();
    }
示例#14
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    protected override void InitUiOnAwake()
    {
        BtnBack = GameTool.GetTheChildComponent <Button>(this.gameObject, "BtnBack");
        BtnBack.onClick.AddListener(OnBackBtnClick);
        Title  = GameTool.GetTheChildComponent <Text>(gameObject, "Title");
        Rank   = GameTool.GetTheChildComponent <Text>(gameObject, "Rank");
        Result = GameTool.GetTheChildComponent <Text>(gameObject, "Result");

        MessageCenter.AddListener_Multparam(EMessageType.FinishUI, SetData);
    }
示例#15
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    protected override void InitUiOnAwake()
    {
        Btn_OK = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_OK");
        Btn_OK.onClick.AddListener(OK);

        Text_Button = GameTool.GetTheChildComponent <Text>(GameTool.FindTheChild(this.gameObject, "Btn_OK").gameObject, "Text");
        Text_Tips   = GameTool.GetTheChildComponent <Text>(this.gameObject, "Text_Tips");

        MessageCenter.AddListener_Multparam(EMessageType.TipsUI, SetTips);
    }
示例#16
0
文件: SetUI.cs 项目: ABCSHICHI/repo1
 protected override void InitUiOnAwake()
 {
     base.InitUiOnAwake();
     btn_Close         = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Close");
     slider_AudioValue = GameTool.GetTheChildComponent <Slider>(this.gameObject, "Slider_AudioValue");
     btn_Close.onClick.AddListener(Close);
     slider_AudioValue.onValueChanged.AddListener(ChangeAudio);
     toggle_Mute = GameTool.GetTheChildComponent <Toggle>(this.gameObject, "Toggle_Mute");
     toggle_Mute.onValueChanged.AddListener(ChangeMute);
 }
示例#17
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文件: PlayUI.cs 项目: Joker4321/666
    protected override void InitUiOnAwake()
    {
        base.InitUiOnAwake();
        btn_Exit = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Exit");
        btn_Exit.onClick.AddListener(ShowExitPanel);

        btn_Pass   = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Pass");
        btn_NoPass = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_NoPass");
        btn_Pass.onClick.AddListener(PassLevel);
        btn_NoPass.onClick.AddListener(NoPassLevel);
    }
示例#18
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文件: LevelUI.cs 项目: Joker4321/666
 protected override void InitUiOnAwake()
 {
     base.InitUiOnAwake();
     scrollView = GameTool.FindTheChild(this.gameObject, "Scroll View").gameObject;
     btn_Return = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Return");
     btn_Return.onClick.AddListener(ReturnUI);
     content       = GameTool.FindTheChild(this.gameObject, "Content");
     levelItemUp   = Resources.Load <GameObject>("LevelPrefab/LevelItemUp");
     levelItemDown = Resources.Load <GameObject>("LevelPrefab/LevelItemDown");
     InitLevel();
 }
示例#19
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 protected override void InitUiOnAwake()
 {
     base.InitUiOnAwake();
     btn_Close = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Close");
     btn_Main  = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Main");
     btn_Level = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Level");
     btn_Pack  = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Pack");
     btn_Close.onClick.AddListener(Close);
     btn_Main.onClick.AddListener(ShowMainPanel);
     btn_Level.onClick.AddListener(ShowLevelPanel);
     btn_Pack.onClick.AddListener(ShowPackPanel);
 }
示例#20
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    protected override void InitUiOnAwake()
    {
        base.InitUiOnAwake();

        btn_Main  = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Main");
        btn_Level = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Level");
        btn_Pack  = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Pack");
        btn_Main.onClick.AddListener(ShowMainPanel);
        btn_Level.onClick.AddListener(ShowLevelPanel);
        btn_Pack.onClick.AddListener(ShowPackPanel);

        MessageCenter.SendMessage(E_MessageType.Stop);
    }
示例#21
0
文件: MainUI.cs 项目: ABCSHICHI/repo1
 protected override void InitUiOnAwake()
 {
     base.InitUiOnAwake();
     btn_Pack   = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Pack");
     btn_Notice = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Notice");
     btn_Set    = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Set");
     btn_Pack.onClick.AddListener(GotoPackPanel);
     btn_Notice.onClick.AddListener(GotoNoticePanel);
     btn_Set.onClick.AddListener(GotoSetPanel);
     noticeText = GameTool.FindTheChild(this.gameObject, "Txt_Notice");
     content    = GameTool.GetTheChildComponent <RectTransform>(this.gameObject, "Content");
     JudgeFinishPs();
 }
示例#22
0
    protected override void InitUiOnAwake()
    {
        Btn_Leave = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Leave");
        Btn_Leave.onClick.AddListener(LeaveRoom);
        Btn_Prepare = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Prepare");


        Btn_Start = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Start");
        Btn_Start.onClick.AddListener(RequestStartGame);
        MemberList = GameTool.GetTheChildComponent <ScrollRect>(this.gameObject, "MemberList");

        NetworkManager.AddEventListener("GetRoomInfo", GetRoomInfo);
        NetworkManager.AddEventListener("StartGame", OnStartGameBack);
    }
示例#23
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文件: PackUI.cs 项目: Joker4321/666
    protected override void InitUiOnAwake()
    {
        base.InitUiOnAwake();
        txt_Name          = GameTool.GetTheChildComponent <Text>(this.gameObject, "Txt_Name");
        txt_Price         = GameTool.GetTheChildComponent <Text>(this.gameObject, "Txt_Price");
        txt_Introduce     = GameTool.GetTheChildComponent <Text>(this.gameObject, "Txt_Introduce");
        img_Item          = GameTool.GetTheChildComponent <Image>(this.gameObject, "Img_Item");
        txt_BeChooseCount = GameTool.GetTheChildComponent <Text>(this.gameObject, "Txt_BeChooseCount");
        //查找五个分类按钮
        btn_All       = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_All");
        btn_Equipment = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Equipment");
        btn_Potions   = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Potions");
        btn_Rune      = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Rune");
        btn_Material  = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Material");
        //五个分类按钮添加监听
        btn_All.onClick.AddListener(ShowAllItem);
        btn_Equipment.onClick.AddListener(ShowEquipmentItem);
        btn_Potions.onClick.AddListener(ShowPotionsItem);
        btn_Rune.onClick.AddListener(ShowRuneItem);
        btn_Material.onClick.AddListener(ShowMaterialItem);

        inforBg = GameTool.FindTheChild(this.gameObject, "InforBg").gameObject;

        btn_Level  = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Level");
        btn_Return = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Return");
        btn_Level.onClick.AddListener(GotoLevelPanel);
        btn_Return.onClick.AddListener(ReturnUI);
        itemPrefab = Resources.Load <GameObject>("ItemPrefab/Item");
        content    = GameTool.FindTheChild(this.gameObject, "Content");
        MessageCenter.AddMessageListener(E_MessageType.ItemBeChoose, ShowItemInfor);

        inf_Count = GameTool.GetTheChildComponent <InputField>(this.gameObject, "Inf_Count");
        // inf_ItemId = GameTool.GetTheChildComponent<InputField>(this.gameObject, "Inf_ItemId");
        btn_Add    = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Add");
        btn_Minus  = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Minus");
        btn_Sure   = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Sure");
        btn_Cancel = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Cancel");
        btn_Sell   = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Sell");
        sellPanel  = GameTool.FindTheChild(this.gameObject, "SellBg").gameObject;
        btn_Add.onClick.AddListener(Add);
        btn_Minus.onClick.AddListener(Minus);
        btn_Sell.onClick.AddListener(ShowSellPanel);
        btn_Cancel.onClick.AddListener(HideSellPanel);
        btn_Sure.onClick.AddListener(SureSell);

        verticalSb = GameTool.GetTheChildComponent <Scrollbar>(this.gameObject, "Scrollbar Vertical");
    }
示例#24
0
    protected override void InitUiOnAwake()
    {
        randomName = new RandomName();
        randomName.LoadRandomNameData();

        Btn_RandomName = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_RandomName");
        Btn_RandomName.onClick.AddListener(SetPlayerName);

        Btn_Login = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Login");
        Btn_Login.onClick.AddListener(StartGame);


        inputField      = GameTool.GetTheChildComponent <InputField>(this.gameObject, "InputField");
        inputField.text = randomName.GetRandomName();

        clientConf = MeaninglessJson.LoadJsonFromFile <ClientConf>(MeaninglessJson.Path_StreamingAssets + "ClientConf.json");
    }
示例#25
0
 protected override void InitUiOnAwake()
 {
     Btn_RandomName = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_RandomName");
     Btn_Login      = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Login");
     Img_Weapon1    = GameTool.GetTheChildComponent <Image>(this.gameObject, "Img_Weapon1");
     Img_Weapon2    = GameTool.GetTheChildComponent <Image>(this.gameObject, "Img_Weapon2");
     Img_Skill1     = GameTool.GetTheChildComponent <Image>(this.gameObject, "Img_Skill1");
     Img_Skill2     = GameTool.GetTheChildComponent <Image>(this.gameObject, "Img_Skill2");
     Img_FrontSight = GameTool.GetTheChildComponent <Image>(this.gameObject, "Img_FrontSight");
     Btn_Close      = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Close");
     Btn_Create     = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Create");
     Btn_Refresh    = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Refresh");
     Btn_Leave      = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Leave");
     Btn_Prepare    = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Prepare");
     Btn_Start      = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Start");
     Btn_OK         = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_OK");
 }
示例#26
0
    protected override void InitUiOnAwake()
    {
        base.InitUiOnAwake();

        highText = GameTool.GetTheChildComponent <Text>(gameObject, "HighText");
        instance = this;

        stopBtn    = GameTool.GetTheChildComponent <Button>(gameObject, "StopBtn");
        backBtn    = GameTool.GetTheChildComponent <Button>(gameObject, "BackBtn");
        goOnBtn    = GameTool.GetTheChildComponent <Button>(gameObject, "GoOnBtn");
        stopWindow = GameTool.FindTheChild(gameObject, "StopWindow").gameObject;

        backBtn2   = GameTool.GetTheChildComponent <Button>(gameObject, "BackToMenuBtn");
        returnBtn  = GameTool.GetTheChildComponent <Button>(gameObject, "ReturnBtn");
        sourceText = GameTool.GetTheChildComponent <Text>(gameObject, "SourceText");
        endWindow  = GameTool.FindTheChild(gameObject, "EndWindow").gameObject;
    }
示例#27
0
文件: LevelUI.cs 项目: Joker4321/666
    protected override void OnEnable()
    {
        if (content.childCount == 0)
        {
            return;
        }
        int current = LevelManager.Instance.GetCurrentMaxLevel();

        Debug.Log("当前开启的最高关卡时" + current);
        for (int i = 1; i < content.childCount + 1; i++)
        {
            if (i <= current)
            {
                GameObject levelItem = content.GetChild(i - 1).gameObject;
                GameTool.GetTheChildComponent <Button>(levelItem, "Btn_Level").enabled = true;
                GameTool.GetTheChildComponent <Image>(levelItem, "Btn_Level").color    = Color.white;
            }
        }
    }
示例#28
0
文件: LevelUI.cs 项目: Joker4321/666
    private void InitLevel()
    {
        int levelCount = DataController.Instance.GetCfgCount(DataController.Instance.dicLevel);

        PerfitWidth(levelCount);
        //获取当前可进入的最高级关卡
        int        currentLevel = LevelManager.Instance.GetCurrentMaxLevel();
        GameObject levelItem    = null;

        for (int i = 1; i < 16; i++)
        {
            if (i % 2 == 0)
            {
                //下
                levelItem = Instantiate(levelItemDown);
            }
            else
            {
                //上
                levelItem = Instantiate(levelItemUp);
            }
            //打卡对应的关卡
            if (i <= currentLevel)
            {
                //可进入的关卡
                GameTool.GetTheChildComponent <Image>(levelItem, "Btn_Level").color = Color.white;
            }
            else
            {
                //不可进入的关卡
                GameTool.GetTheChildComponent <Button>(levelItem, "Btn_Level").enabled = false;
            }
            levelItem.AddComponent <LevelEntity>().levelId = i;
            //通过配置表获取关卡名称
            string levelName = DataController.Instance.ReadCfg("LevelName", i, DataController.Instance.dicLevel);
            GameTool.GetTheChildComponent <Text>(levelItem, "Txt_LevelName").text = levelName;
            GameTool.GetTheChildComponent <Text>(levelItem, "Txt_LevelId").text   = i.ToString();
            GameTool.AddChildToParent(content, levelItem.transform);
        }
        levelItem = null;
        scrollView.AddComponent <ChangePage>();
    }
示例#29
0
 protected override void InitUiOnAwake()
 {
     Img_PickUpTip     = GameTool.GetTheChildComponent <Image>(this.gameObject, "PickUpTip");
     Img_Weapon1       = GameTool.GetTheChildComponent <Image>(this.gameObject, "Img_Weapon1");
     Img_Weapon2       = GameTool.GetTheChildComponent <Image>(this.gameObject, "Img_Weapon2");
     Img_Skill1        = GameTool.GetTheChildComponent <Image>(this.gameObject, "Img_Skill1");
     Img_Skill2        = GameTool.GetTheChildComponent <Image>(this.gameObject, "Img_Skill2");
     Img_Skill1_Mask   = GameTool.GetTheChildComponent <Image>(Img_Skill1.gameObject, "Ing_Skill1_Mask");
     Img_Skill2_Mask   = GameTool.GetTheChildComponent <Image>(Img_Skill2.gameObject, "Ing_Skill2_Mask");
     Img_Shield        = GameTool.GetTheChildComponent <Image>(this.gameObject, "Img_Shield");
     Img_FrontSight    = GameTool.GetTheChildComponent <Image>(gameObject, "Img_FrontSight");
     Text_Skill1_Count = GameTool.GetTheChildComponent <Text>(this.gameObject, "Text_Count3");
     Text_Skill2_Count = GameTool.GetTheChildComponent <Text>(this.gameObject, "Text_Count4");
     Slider_HP         = GameTool.GetTheChildComponent <Slider>(this.gameObject, "Slider");
     Text_Remain       = GameTool.GetTheChildComponent <Text>(this.gameObject, "Text_Remain");
     Text_Time         = GameTool.GetTheChildComponent <Text>(gameObject, "TextTime");
     MessageCenter.AddListener(EMessageType.FoundItem, AwakePickUpTip);
     MessageCenter.AddListener(EMessageType.CurrentHP, UpdateHP);
     MessageCenter.AddListener(EMessageType.Remain, (object obj) => { Text_Remain.text = "" + (int)obj; });
 }
示例#30
0
文件: PlayUI.cs 项目: Joker4321/666
    protected override void InitUiOnAwake()
    {
        base.InitUiOnAwake();

        btn_Exit = GameTool.GetTheChildComponent <Button>(this.gameObject, "Btn_Exit");
        btn_Exit.onClick.AddListener(ShowExitPanel);

        MessageCenter.AddMessageListener(E_MessageType.Pass, Pass);

        txt_CoinCount      = GameTool.GetTheChildComponent <Text>(this.gameObject, "Txt_CoinCount");
        txt_CoinCount.text = InforData.Instance.GetCoinCount().ToString();
        MessageCenter.AddMessageListener(E_MessageType.getCoin, AddCoin);

        //倒计时相关
        //timeDown = 10;
        //txt_Time = GameTool.GetTheChildComponent<Text>(this.gameObject, "Txt_Time");
        //txt_Time.text = "" + timeDown;
        // InvokeRepeating("Time_count", 1.0f, 1.0F);
        //MessageCenter.AddMessageListener(E_MessageType.GameOver, notPass);
    }