private IEnumerator GameSequence() { // 스플래쉬 m_enumGameSequence = Sequence.Splash; Log_GameSequence(); yield return(WaitForRealSecond(0.5f)); SetObjectActive(Logo_Splash_Dorage, true); // 스플래쉬 로고 애니메이션 끝 기다림 (애니메이션 트리거) yield return(StartCoroutine(m_scriptSplashLogo.SequenceCheck())); SetObjectActive(Logo_Splash_Dorage, false); yield return(WaitForRealSecond(0.5f)); // 타이틀 m_enumGameSequence = Sequence.Title; Log_GameSequence(); SetObjectActive(Logo_Game_Title, true); // 음악재생 yield return(StartCoroutine(m_scriptSoundManager.Play_BGM())); // 로딩시작 yield return(StartCoroutine(m_scriptBlossomManager.LoadBranch())); // 벚꽃 생성 yield return(StartCoroutine(m_scriptBlossomManager.LoadBlossoms())); // 꽃잎 생성 yield return(StartCoroutine(m_scriptBlossomManager.LoadLeaves())); // 나뭇가지 준비 yield return(StartCoroutine(m_scriptBlossomManager.PrepareBranch())); // 로딩완료 m_scriptGameTitle.GameLoaded(); // Fade Out Animation yield return(StartCoroutine(m_scriptGameTitle.SequenceCheck())); SetObjectActive(Logo_Game_Title, false); yield return(WaitForRealSecond(0.5f)); m_scriptUIManager.ShowGUI(); m_enumGameSequence = Sequence.Game; Log_GameSequence(); while (m_enumGameSequence == Sequence.Game) { // 게임화면에 등장 yield return(StartCoroutine(m_scriptBlossomManager.MoveBranchToScreen())); yield return(StartCoroutine(m_scriptCoupleManager.MoveCoupleToReady())); StartCoroutine(m_scriptCoupleManager.MoveCoupleToGame()); // 나뭇가지 준비 StartCoroutine(m_scriptBlossomManager.PrepareBranch()); // 나뭇가지 관리 yield return(StartCoroutine(m_scriptBlossomManager.CheckBlankBranch())); } }