public GameTimeManager( List <IGameTickable> tickables ) { _timeModel = new GameTimeModel(0); _tickables = tickables; }
public void UpdateGameTime(GameTimeModel result) { Logger.DebugHighlight("[PackketNotification.UpdateGameTime"); if (Main.inst.context != null) { Main.inst.context.UpdateRemainTime(result.remainTime); } }
public void Set(GameTimeModel model) { _timeModel = model; }